In this update1
Full notes
Full Celestial Command update
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What changed
- Performance
- UI and audio
- Gameplay
- Balance
- Server
Celestial Command changes
Hello! We should apologize, because we didn’t fixed important bugs for quite a long time. Physics, orbits and overall stability and convenient of build new ships - is the most important things in the game. So in this update we worked on all of these aspects to make it comfortable to build and solve all bugs which may cause random explosion of your creations. Despite we made many tests and solved explosions in some situation, there can be more of them, so such bugs still may exist in the game. Physics and collisions is quite hard to debug, but eventually we will make it fully stable. Also we added highly requested hydroponics module, solved several bug of physics and many other things. The next updates will be mostly targeted on further fixes of the most important bugs in physics, ship constructor and multiplayer. Thanks! :) Correct hyperbola trajectory
Smooth rotation of preview
Correct collisions
Correct velocity inheritance
CHANGE LOG
Improvements
Added hydroponics module (with interface)
Added more parameters to customize game world, now you can customize physical properties in the world such as mass, fuel consumption, gravity etc.
"New world" window GUI is redesigned
When you detach some module from your ship, it will inherit correct velocity and angular velocity, yay!
Devastating collisions is improved, the ships will continue its velocity after impact (as in early trailer) but now this feature no longer causes random explosions during ship construction. Also damage from collisions increased in 3 times.
Debris which remains after modules, will not collide with anything during first 2 seconds, it will prevent instant collision right after appearance. Also it will not activate its collider while located inside something else.
Added new trade station, designed by community member It have proper trading setup (supply power and demand fuel)
Resources now may have different base price (however for now, all resources costs the same, except energy)
Added new button to a command module "Setup power chain", it will connect all power storages to each other so it will be connected as a single chain. The next "auto connect" procedure will automatically connect all power generators to first storage in chain and all power consumers to last storage in chain. Also NPC stations uses it to setup its power system
Lags in multiplayer now should be much more weaker! However, it is still exist.
Maximum time acceleration lowered from x8 to x4 (for performance purposes, also it makes multiplayer more smoother (see item above))
Added new resource, ammo. Kinetic cannons requires it in order to fire. For now can be added only via sandbox tools. Energy cannon requires energy in order to fire
Energy cannon no longer have recoil force since it does no requires ammo (only energy)
Camera behavior is much more stable now. It is no longer shakes when your ship detaches its modules. Also "smooth follow center of mass" is disabled, because users know better when and where move the camera, and this movement just interfered to build the ship
Added GUI button on the left edge of the screen "RTS Control", when activated, you will be able to control your ships with a mouse click, or you can deactivate it if it interfere with you during ship building
Now when you rotate preview of module left or right, it will change its rotation not instantly, but smoothly
When you pressed "Pause" in game
Source
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