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Full Celestial Command update
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Repeated intro
Hello! Sorry for some delay, we planned to release this update at Monday, but turned out we need to fix some things. So, despite some bug fixes, this update brings only one, but important core feature - RTS like control. This feature was planned long time ago, also it is a second part of the name. "Celestial" - already in the game, in a form of orbits and planets. Now it have a "Command" :) However, this feature is not ready yet, in further updates we will add more type of orders. For now the most important is ability to dock to another ship which will allow to add NPC trade ships. Also due this new AI system, AI of trade station was a bit changed, and we made some work in order to avoid conflicts between camera control direct control and RTS control. For example, camera can be rotated by right mouse button, but ship can be moved also by right mouse button if the button was "down" and "up" In the same position. Also if you will try to control the ship manually, AI will release control, it can be useful to quickly take control over a ship. By the way, if you select your ship and click somewhere near it, it will work like "keep circular orbit" autopilot - some time ago it was a highly requested feature. Hope you will like it. :) Unfortunately, AI ships still can't attack you so there is not so much combat gameplay. But we will add it soon. Thanks!
What changed
- UI and audio
- Gameplay
- Fixes
- Balance
Celestial Command changes
CHANGE LOG
Improvements
Added an ability to control your ships by select and mouse click like in RTS games (only one type of orders for now, movement through waypoints)
Fixes
Resource links between containers now works properly, also engineering bay is able to unload recycled resources back through the chain
"Build Menu" and "Stop Tasks" returned back to Engineering Bay
Time acceleration no longer switch music to the next track before finish a playback
Fixed vibration of cursor position (noticeable during positioning of module preview or warp target)
Fixed save\load of resource connectors
Auto connect button works properly
HP bars returned back
Hangar Gate fixed and no longer breaking an editor
Nuclear Reactor fixed (but still uncompleted)
Safe mode for turrets returned back (it will not shoot at your ships)
Fixed this error: "The energy icon stays empty after moving all energy from a power storage, even when recharging"
Source
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