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Steam News11 May 201610y ago

Update 0.731 Pre-Alpha - Bug fixes, updates models, better resource connectors

Hello! There is a quick fix of bugs reports in this and this threads. Plus some improvements of resource connectors.

In this update2

Full notes

Full Celestial Command update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes2 additions0 changes2 removals
  • Performance
  • Gameplay
  • Fixes
removedHello! There is a quick fix of bugs reports in this and this threads. Plus some improvements of resource connectors. Since we removed visual connections between modules (it impacts performance too much) many modules have a visual gap between neighbors. We will gradually modify all of these modules to solve this during several further updates. Also, we are very glad that you like our big 0.73 update. Thank you! :)
addedImprovementsRadar model slightly redesigned and optimized, added one additional connector. Connected modules no longer have a gap between its model and radar.
removedImprovementsMining laser model slightly redesigned and optimized, visual gap is removed.
addedImprovementsWhen resource connectors which belongs to storage connected to another storage, it no longer transfer resources to it, instead of that, if something connected to first segment of this chain, it will use entire chain. Now it also works in two ways. For example, if engineering bay connected to storage A, and storage A connected to storage B, as result, engineering bay will take resources from A, if it is almost empty - from B. If engineering bay want to unload resources, and storage A is full, it will unload resource to storage B. (the system is new and have some little bugs)
fixedFixesStations expands its solar panels
fixedFixesGrabbers works again

Celestial Command changes

removedHello! There is a quick fix of bugs reports in this and this threads. Plus some improvements of resource connectors. Since we removed visual connections between modules (it impacts performance too much) many modules have a visual gap between neighbors. We will gradually modify all of these modules to solve this during several further updates. Also, we are very glad that you like our big 0.73 update. Thank you! :)
addedRadar model slightly redesigned and optimized, added one additional connector. Connected modules no longer have a gap between its model and radar.
removedMining laser model slightly redesigned and optimized, visual gap is removed.
addedWhen resource connectors which belongs to storage connected to another storage, it no longer transfer resources to it, instead of that, if something connected to first segment of this chain, it will use entire chain. Now it also works in two ways. For example, if engineering bay connected to storage A, and storage A connected to storage B, as result, engineering bay will take resources from A, if it is almost empty - from B. If engineering bay want to unload resources, and storage A is full, it will unload resource to storage B. (the system is new and have some little bugs)
fixedStations expands its solar panels

Hello! There is a quick fix of bugs reports in this and this threads. Plus some improvements of resource connectors. Since we removed visual connections between modules (it impacts performance too much) many modules have a visual gap between neighbors. We will gradually modify all of these modules to solve this during several further updates. Also, we are very glad that you like our big 0.73 update. Thank you! :)

CHANGE LOG

Improvements

  • Radar model slightly redesigned and optimized, added one additional connector. Connected modules no longer have a gap between its model and radar.

  • Mining laser model slightly redesigned and optimized, visual gap is removed.

  • When resource connectors which belongs to storage connected to another storage, it no longer transfer resources to it, instead of that, if something connected to first segment of this chain, it will use entire chain. Now it also works in two ways. For example, if engineering bay connected to storage A, and storage A connected to storage B, as result, engineering bay will take resources from A, if it is almost empty - from B. If engineering bay want to unload resources, and storage A is full, it will unload resource to storage B. (the system is new and have some little bugs)

Fixes

  • Stations expands its solar panels

  • Grabbers works again

  • Fixed trading notifications, now it shows the name of sold resources, when you sold it

Steam post image

Source

Steam News / 11 May 2016

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