In this update2
Full notes
Full Celestial Command update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Fixes
Celestial Command changes
Hello! There is a quick fix of bugs reports in this and this threads. Plus some improvements of resource connectors. Since we removed visual connections between modules (it impacts performance too much) many modules have a visual gap between neighbors. We will gradually modify all of these modules to solve this during several further updates. Also, we are very glad that you like our big 0.73 update. Thank you! :)
CHANGE LOG
Improvements
Radar model slightly redesigned and optimized, added one additional connector. Connected modules no longer have a gap between its model and radar.
Mining laser model slightly redesigned and optimized, visual gap is removed.
When resource connectors which belongs to storage connected to another storage, it no longer transfer resources to it, instead of that, if something connected to first segment of this chain, it will use entire chain. Now it also works in two ways. For example, if engineering bay connected to storage A, and storage A connected to storage B, as result, engineering bay will take resources from A, if it is almost empty - from B. If engineering bay want to unload resources, and storage A is full, it will unload resource to storage B. (the system is new and have some little bugs)
Fixes
Stations expands its solar panels
Grabbers works again
Fixed trading notifications, now it shows the name of sold resources, when you sold it
Source
Changelog.gg summarizes and formats this update. How we read updates.
