In this update1
Full notes
Full Celestial Command update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
- Server
Celestial Command changes
Hello! This large update about optimization is almost completed! It took a lot of time, but the result will worth it!
At first view, the game may looks the same, but the technical aspect was improved a lot! Now the game have much better performance, which allows us to focus on large scale improvement of AI and trade system in the next updates. We had a desire to implement more noticeable gameplay changes in this update, but turned out this update took too long time, so will be better to release it now, and implement more gameplay changes in next updates. Actually, many changes related not only to optimization, but also other things. Take a closer look on changelog for more information. Unfortunately, due huge amount of internal changes, we encountered a lot of new bugs. Most of them already fixed, but we still have a few, it will be fixed in next updates too. New HD textures of asteroids Before
After
New warp drive effect
Also we made a redesign of our web site. We are not experienced web designers, but seems like now it looks much more clean and modern. You may check it here . Previous threads about this update: http://steamcommunity.com/games/CelestialCommand/announcements/detail/934867612705625831 http://steamcommunity.com/games/CelestialCommand/announcements/detail/934868247795256180 http://steamcommunity.com/games/CelestialCommand/announcements/detail/935995594726919923 Now we will work on Trading and AI, and will release the next update as soon as possible. Thank you for being with us, even during such a long pause in blog and updates! :)
CHANGE LOG
Improvements
Huge changes in internal architecture of ships, which improve performance dramatically! In 10 times or even more!
Completely new "Module Interface" system, which gives you more convenient control over module functionality and expose more useful parameters.
Joints of modules significantly rewritten and optimized
Resources connectors significantly rewritten and optimized. Line during drag mode is changed. Displays direction during drag mode. Connector line no longer fly away on disconnection. Connector of storage no longer can be snapped or attached to itself. Added 4 audio effects for manipulations on connectors. Begin drag, Snap Connect, Disconnect.
Power storage is rewritten and now acts like a simple storage which can contain only "Power" and have zero mass of content, it makes interface more convenient, so now power can be transferred between storages like an other types of resources.
New, more beautiful and optimized explosions effect (video and audio)
Model of rocket engine a little bit improved
Model of RCS engine a little bit improved
Model of light cannon is improved (barrel is no longer flat)
Star visual appearance is improved, now it is not just a simple white, glowing sphere, but a sphere with realistic texture.
Texture size of asteroids increased from 1024 to 4096! Now it is more HD and looks better, especially for large asteroids at the closer look.
Docking ports is improved, now It have more visible parameters at the interface and now, when one of two connected docking ports will be disconnect, the other docking port will be disconnected automatically. Also, "snap threshold" is reduced, so now docking process should be more easy.
- GameplayWarp Drive is much improved, it have slightly better model with the new audio and visual effect. Also it have new targeting mechanism and ability to change not only a position, but also a velocity (it allows to jump right on the specified orbit trajectory)
Gameplay: Crew is no longer required In order to control the ship.
Source
Changelog.gg summarizes and formats this update. How we read updates.
