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Steam News18 March 201610y ago

Time for optimization!

Well, usually it how, when we add some feature, we do not optimize it too much. It should work as fast as possible and can be optimized later, when the question of optimization will be critical. So now it about time!

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Full Celestial Command update

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What changed

0 fixes1 addition0 changes0 removals
  • Performance
addedWell, usually it how, when we add some feature, we do not optimize it too much. It should work as fast as possible and can be optimized later, when the question of optimization will be critical. So now it about time! People noticed it in this and this threads Further development impossible without optimization. Even a few additional ships drops FPS to very low level. But we want at least 100 ships in the system. So we started working on dramatically optimization, reassembly and refactoring of the code and architecture. Besides that, we made an interesting discovery about how exactly we can improve performance significantly! If you are game developer and use amazing Unity engine, you probably will be interested to look at our research in this forum So far early tests indicates 120 FPS for 100 ships, which is great! When we will have stable result we will show some video of the tests.

Celestial Command changes

addedWell, usually it how, when we add some feature, we do not optimize it too much. It should work as fast as possible and can be optimized later, when the question of optimization will be critical. So now it about time! People noticed it in this and this threads Further development impossible without optimization. Even a few additional ships drops FPS to very low level. But we want at least 100 ships in the system. So we started working on dramatically optimization, reassembly and refactoring of the code and architecture. Besides that, we made an interesting discovery about how exactly we can improve performance significantly! If you are game developer and use amazing Unity engine, you probably will be interested to look at our research in this forum So far early tests indicates 120 FPS for 100 ships, which is great! When we will have stable result we will show some video of the tests.

Well, usually it how, when we add some feature, we do not optimize it too much. It should work as fast as possible and can be optimized later, when the question of optimization will be critical. So now it about time! People noticed it in this and this threads Further development impossible without optimization. Even a few additional ships drops FPS to very low level. But we want at least 100 ships in the system. So we started working on dramatically optimization, reassembly and refactoring of the code and architecture. Besides that, we made an interesting discovery about how exactly we can improve performance significantly! If you are game developer and use amazing Unity engine, you probably will be interested to look at our research in this forum So far early tests indicates 120 FPS for 100 ships, which is great! When we will have stable result we will show some video of the tests.

Source

Steam News / 18 March 2016

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