In this update2
Full notes
Full Celestial Command update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello! No news from us for a long time, but we are ready to show you some new and interesting features. First of all, we worked on new trading and AI, as result, now we have completely new trading system, now it's not just the simple buttons to buy or sell, but a station with real cargo holds and dynamic prices depending on the quantity of goods that it has. Unfortunately, we don't have time to finish the AI for NPC traders flying between these stations, now it's more of an interim update, but now the trade looks much closer to what we want in the final version. Check the changelog for detail information.
What changed
- Gameplay
- UI and audio
- Balance
- Performance
- Fixes
Celestial Command changes
CHANGE LOG
Improvements
Added new trading system instead of previous one, which was a "simple temporary system", now this system is more like we want to see, however it still pretty raw and will be improved during further updates. Also it cannot functional properly without AI traders which is also will be added later.
Our in-game manual (on F1) is removed (it was not very useful) and replaced with the button which will open this guide in Steam overlay. Thanks for community member Lemodile for this detailed and relevant guide!
Resource distribution in asteroids is changed. Most asteroids have only one type of resource, some rare asteroids have 2 types of resources, and very rare - 3 types. Also it is possible to find asteroids with 4 and more types of resources, but the chance Is extremely low. Also, sectors with the same resource is aligned to each other. This change is implemented in order to make sense to fly from one asteroid to another, build several mining stations or assemble several asteroids in single mining base.
Font in various interface elements is changed (but not in all, others will be changed later)
"Load world window" is redesigned
Resource transfer panel is redesigned. Allows to transfer lesser amounts and shows new amounts in both storages. Also it is used to trade with stations
Couple of new audio effects for selection clicks and cannons
Amount of asteroids reduced from 500 to 250 (asteroid belt still looks like asteroid belt but have better performance)
Amount of trade space stations increased (and replaced with the new one)
Amount of stations, enemies and asteroids can be specified at world creation window
Cargo bay is removed. Model of cargo bay turned in large storage container
Now you may find several enemies ship around starting location
Radar radius increased from 250 to 1000, also radar is caused performance impact when connected power storage is almost empty. Now it is fixed and now, once radar was deactivated due low power, in can be activated again only after 10 seconds
Refresh button of money indicator is removed, now it updates properly and does not require to refresh value manually
Added "Loading" label when you creating new world
Since cargo bays is removed, food and rockets now stored in containers. Rocket launchers now have connector which should be connected to container with rockets. Crew members requires much lesser amount of food
New game logotype in main menu
Fixes
Rockets no longer collides with your own shield
- Fuel GeneratorFixed name of O2 and H2 connectors from "input" to "output"
From now you cannot set your own ship as a target for your rockets. If your ship is selected - rockets will fly forward without
Source
Changelog.gg summarizes and formats this update. How we read updates.
