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Steam News28 February 201610y ago

Trading, Inventory and Facebook page

Hello! Time to share some news! :) Trading Now we working on new trading and dynamic economy, so you be able to trade various goods between stations or even create your own station which will sell goods for others playe

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Full Celestial Command update

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Hello! Time to share some news! :)

What changed

0 fixes3 additions0 changes0 removals
  • Balance
  • Gameplay
addedTradingNow we working on new trading and dynamic economy, so you be able to trade various goods between stations or even create your own station which will sell goods for others players and AI. It is completed approximately on 60% (without AI, so far, it will be in further update). It will take a time, but it should worth it! We are approaching to alpha state, when the game will be even more playable. 3D graphics was important milestone. Now we need to add trading, more stations and AI spawn points. We decided to start from trading, because most players prefer peaceful gameplay rather than space battles.
addedInventoryAlso turned out that two different types of inventory (cargo bays and ore\fuel storages) was an overcomplicated decision, it became especially significant when we started to implement trading, and turned out that two different inventory requires two different approach for trading, so we decided to remove cargo bays. Anyway, it is almost useless. It may contain food or rockets, and that’s all, instead of that, food and rockets will be stored in new type of storage containers. So there will be 3 types of containers, for liquid, for ore and for others types of cargo (food, ammo and others goods which will can be added later)
addedFacebook pageSome people asking us about Facebook page. Now we have it. Welcome here :) We want to try to use it not only as platform for repost news from Steam community, but also like quick method to share short news about development. Sometimes we have some result and wish to share it with you, but small post is not very suitable for Steam community, and large posts requires significant efforts. But short post in Facebook can be done pretty fast and easy. From the other side, we are not very like that information will be spitted between two sources, Steam and Facebook. But maybe it is not a problem? What do you think? Also we working on new website, because the current one looks not very good (actually it was our first website, now we want to make something better) and this website will have new, convenient blog which will contain all news sorted by categories.

Celestial Command changes

addedNow we working on new trading and dynamic economy, so you be able to trade various goods between stations or even create your own station which will sell goods for others players and AI. It is completed approximately on 60% (without AI, so far, it will be in further update). It will take a time, but it should worth it! We are approaching to alpha state, when the game will be even more playable. 3D graphics was important milestone. Now we need to add trading, more stations and AI spawn points. We decided to start from trading, because most players prefer peaceful gameplay rather than space battles.
addedAlso turned out that two different types of inventory (cargo bays and ore\fuel storages) was an overcomplicated decision, it became especially significant when we started to implement trading, and turned out that two different inventory requires two different approach for trading, so we decided to remove cargo bays. Anyway, it is almost useless. It may contain food or rockets, and that’s all, instead of that, food and rockets will be stored in new type of storage containers. So there will be 3 types of containers, for liquid, for ore and for others types of cargo (food, ammo and others goods which will can be added later)
addedSome people asking us about Facebook page. Now we have it. Welcome here :) We want to try to use it not only as platform for repost news from Steam community, but also like quick method to share short news about development. Sometimes we have some result and wish to share it with you, but small post is not very suitable for Steam community, and large posts requires significant efforts. But short post in Facebook can be done pretty fast and easy. From the other side, we are not very like that information will be spitted between two sources, Steam and Facebook. But maybe it is not a problem? What do you think? Also we working on new website, because the current one looks not very good (actually it was our first website, now we want to make something better) and this website will have new, convenient blog which will contain all news sorted by categories.

Trading

Now we working on new trading and dynamic economy, so you be able to trade various goods between stations or even create your own station which will sell goods for others players and AI. It is completed approximately on 60% (without AI, so far, it will be in further update). It will take a time, but it should worth it! We are approaching to alpha state, when the game will be even more playable. 3D graphics was important milestone. Now we need to add trading, more stations and AI spawn points. We decided to start from trading, because most players prefer peaceful gameplay rather than space battles.

Inventory

Also turned out that two different types of inventory (cargo bays and ore\fuel storages) was an overcomplicated decision, it became especially significant when we started to implement trading, and turned out that two different inventory requires two different approach for trading, so we decided to remove cargo bays. Anyway, it is almost useless. It may contain food or rockets, and that’s all, instead of that, food and rockets will be stored in new type of storage containers. So there will be 3 types of containers, for liquid, for ore and for others types of cargo (food, ammo and others goods which will can be added later)

Facebook page

Some people asking us about Facebook page. Now we have it. Welcome here:) We want to try to use it not only as platform for repost news from Steam community, but also like quick method to share short news about development. Sometimes we have some result and wish to share it with you, but small post is not very suitable for Steam community, and large posts requires significant efforts. But short post in Facebook can be done pretty fast and easy. From the other side, we are not very like that information will be spitted between two sources, Steam and Facebook. But maybe it is not a problem? What do you think? Also we working on new website, because the current one looks not very good (actually it was our first website, now we want to make something better) and this website will have new, convenient blog which will contain all news sorted by categories.

Source

Steam News / 28 February 2016

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