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Steam News9 February 201610y ago

Update 0.715 Pre-Alpha - Asteroid belt, Grid, Camera rotation

Hello! We wish to please you with new update. Mostly it is preparation to new trading and AI, but also we have some bug fixes and improvements.

In this update2

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Full Celestial Command update

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Repeated intro

Hello! We wish to please you with new update. Mostly it is preparation to new trading and AI, but also we have some bug fixes and improvements. First of all, all asteroids now relocated to large asteroid belt, it is more realistically, good looking and navigations in large asteroid belt is more easily than before. We like how it looks and we plan to improve it further by adding more stations and AI ships in further updates. Align camera rotation with ship - is returned back Planets do not have asteroids on its orbit, but each asteroid from the belt still fully physically simulated, so you be able to push it to the planet orbit if you wish. When missions will be implemented, we will add couple of missions with this task. New grid makes a navigation much easier Also we apologies for inconvenience for Mac users, we encountered strange issue during build and uploading and turned out that Mac users could not run the game during the week. Now this problem is solved and everything should runs okay. Note: Due new asteroid belt, previously saved worlds can't be loaded. Please start new game in order to play.

What changed

4 fixes4 additions3 changes2 removals
  • Gameplay
  • UI and audio
  • Fixes
changedHello! We wish to please you with new update. Mostly it is preparation to new trading and AI, but also we have some bug fixes and improvements. First of all, all asteroids now relocated to large asteroid belt, it is more realistically, good looking and navigations in large asteroid belt is more easily than before. We like how it looks and we plan to improve it further by adding more stations and AI ships in further updates. Align camera rotation with ship - is returned back Planets do not have asteroids on its orbit, but each asteroid from the belt still fully physically simulated, so you be able to push it to the planet orbit if you wish. When missions will be implemented, we will add couple of missions with this task. New grid makes a navigation much easier Also we apologies for inconvenience for Mac users, we encountered strange issue during build and uploading and turned out that Mac users could not run the game during the week. Now this problem is solved and everything should runs okay. Note: Due new asteroid belt, previously saved worlds can't be loaded. Please start new game in order to play.
removedImprovementsFrom now, all asteroids located in asteroid belt around the start. Asteroids around a planets is removed. Total amount of asteroid is increased. Size and mass of asteroids is increased
addedImprovementsNew sound effect for light cannon and energy cannon
addedImprovementsAdded ability to display a grid, which helps to navigate and feel the continuous orbital motion
addedImprovementsAdded ability to rotate camera with ship (actually it returned back, but now it adapted for 3D, works good and stable)
changedImprovementsFrom now, trade station located in asteroid belt, and player spawn point is located around this station. If station has been destroyed, plyer will respawn in random point of asteroid belt

Celestial Command changes

changedHello! We wish to please you with new update. Mostly it is preparation to new trading and AI, but also we have some bug fixes and improvements. First of all, all asteroids now relocated to large asteroid belt, it is more realistically, good looking and navigations in large asteroid belt is more easily than before. We like how it looks and we plan to improve it further by adding more stations and AI ships in further updates. Align camera rotation with ship - is returned back Planets do not have asteroids on its orbit, but each asteroid from the belt still fully physically simulated, so you be able to push it to the planet orbit if you wish. When missions will be implemented, we will add couple of missions with this task. New grid makes a navigation much easier Also we apologies for inconvenience for Mac users, we encountered strange issue during build and uploading and turned out that Mac users could not run the game during the week. Now this problem is solved and everything should runs okay. Note: Due new asteroid belt, previously saved worlds can't be loaded. Please start new game in order to play.
removedFrom now, all asteroids located in asteroid belt around the start. Asteroids around a planets is removed. Total amount of asteroid is increased. Size and mass of asteroids is increased
addedNew sound effect for light cannon and energy cannon
addedAdded ability to display a grid, which helps to navigate and feel the continuous orbital motion
addedAdded ability to rotate camera with ship (actually it returned back, but now it adapted for 3D, works good and stable)

CHANGE LOG

Improvements

  • From now, all asteroids located in asteroid belt around the start. Asteroids around a planets is removed. Total amount of asteroid is increased. Size and mass of asteroids is increased

  • More visual variations of asteroids (5 additional models), in additional, each asteroids have random XYZ rotation.

  • New sound effect for light cannon and energy cannon

  • Added ability to display a grid, which helps to navigate and feel the continuous orbital motion

  • Added ability to rotate camera with ship (actually it returned back, but now it adapted for 3D, works good and stable)

  • From now, trade station located in asteroid belt, and player spawn point is located around this station. If station has been destroyed, plyer will respawn in random point of asteroid belt

  • Smooth factor of camera rotation is reduced, so it rotates a little bit faster

  • Added two new hotkeys for camera pan and rotate. In case if you don't have a mouse with middle button (link )

Fixes

  • Fixed build on Mac

  • Fixed position of power storages for enemy ships and trade stations (link )

  • Fixed height of solar panel power connector (link )

  • Collisions between shield and planet is disabled (link )

  • Fixed icon of buttons for time control

Source

Steam News / 9 February 2016

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