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Steam News30 January 201610y ago

Update 0.71 Pre-Alpha - Rockets and Ammo

Hello! A first attempt to add a rocket weapons was almost a year ago, but when orbital mechanics was implemented, it became a hard to direct rockets at the target with precise accuracy.

In this update2

Full notes

Full Celestial Command update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes5 additions2 changes2 removals
  • Balance
  • Gameplay
  • Fixes
  • UI and audio
addedHello! A first attempt to add a rocket weapons was almost a year ago, but when orbital mechanics was implemented, it became a hard to direct rockets at the target with precise accuracy. But now, when we have AI, we managed to return rockets back, better than before!
addedP.S. Since at the moment, enemies can be added only via sandbox tools and NPC Space Station is the only ship in the game world - we are not responsible for the possible violence against NPC Space Station using rocket weapons. :D
addedImprovementsAdded rocket launcher module and rockets with new explosion effect!
addedImprovementsRocket launcher should be built adjusted to the cargo bay and requires rockets in order to fire. Rockets can be bought from space station or added via sandbox tool.
changedImprovementsFrom now, dragable windows can't be moved outside of screen borders
changedImprovementsLights of grabbers is slightly changed and returned back

Celestial Command changes

addedHello! A first attempt to add a rocket weapons was almost a year ago, but when orbital mechanics was implemented, it became a hard to direct rockets at the target with precise accuracy. But now, when we have AI, we managed to return rockets back, better than before!
addedP.S. Since at the moment, enemies can be added only via sandbox tools and NPC Space Station is the only ship in the game world - we are not responsible for the possible violence against NPC Space Station using rocket weapons. :D
addedAdded rocket launcher module and rockets with new explosion effect!
addedRocket launcher should be built adjusted to the cargo bay and requires rockets in order to fire. Rockets can be bought from space station or added via sandbox tool.
changedFrom now, dragable windows can't be moved outside of screen borders

Hello! A first attempt to add a rocket weapons was almost a year ago, but when orbital mechanics was implemented, it became a hard to direct rockets at the target with precise accuracy. But now, when we have AI, we managed to return rockets back, better than before!

This is not a usual rockets which we used to see in most games. It is physical simulated, with its own engine and AI. It is actually like a small space ship with the instruction to ram into the target using limited amount of fuel. Thanks to this fact, rockets flying pretty fun with nice trajectories. Try it!

P.S. Since at the moment, enemies can be added only via sandbox tools and NPC Space Station is the only ship in the game world - we are not responsible for the possible violence against NPC Space Station using rocket weapons. :D

CHANGE LOG

Improvements

  • Added rocket launcher module and rockets with new explosion effect!

  • Rocket launcher should be built adjusted to the cargo bay and requires rockets in order to fire. Rockets can be bought from space station or added via sandbox tool.

  • From now, dragable windows can't be moved outside of screen borders

  • Lights of grabbers is slightly changed and returned back

Fixes

  • Fixed incorrect height of Niobium connector of engineering bay

  • Many dynamic GUI elements, such as labels with names of ships no longer disappears when zooming out

  • Grabber can no longer grab invisible colliders (this is things, such as "detection sphere" of radar or turrets, as result, grabber can grab "nothing"), also, it no longer able to grab preview of modules

  • Fixed incorrect size of the collider of solar panels, it was 2 times larger than actual solar panel

  • From now, when you open orbital parameters for objects, which located outside of view, the new window will appears inside screen borders

  • Fixed incorrect frequency of some sounds

Source

Steam News / 30 January 2016

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