In this update2
Full notes
Full Celestial Command update
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Repeated intro
Hello! A first attempt to add a rocket weapons was almost a year ago, but when orbital mechanics was implemented, it became a hard to direct rockets at the target with precise accuracy. But now, when we have AI, we managed to return rockets back, better than before! This is not a usual rockets which we used to see in most games. It is physical simulated, with its own engine and AI. It is actually like a small space ship with the instruction to ram into the target using limited amount of fuel. Thanks to this fact, rockets flying pretty fun with nice trajectories. Try it! P.S. Since at the moment, enemies can be added only via sandbox tools and NPC Space Station is the only ship in the game world - we are not responsible for the possible violence against NPC Space Station using rocket weapons. :D
What changed
- Balance
- Gameplay
- Fixes
- UI and audio
Celestial Command changes
CHANGE LOG
Improvements
Added rocket launcher module and rockets with new explosion effect!
Rocket launcher should be built adjusted to the cargo bay and requires rockets in order to fire. Rockets can be bought from space station or added via sandbox tool.
From now, dragable windows can't be moved outside of screen borders
Lights of grabbers is slightly changed and returned back
Fixes
Fixed incorrect height of Niobium connector of engineering bay
Many dynamic GUI elements, such as labels with names of ships no longer disappears when zooming out
Grabber can no longer grab invisible colliders (this is things, such as "detection sphere" of radar or turrets, as result, grabber can grab "nothing"), also, it no longer able to grab preview of modules
Fixed incorrect size of the collider of solar panels, it was 2 times larger than actual solar panel
From now, when you open orbital parameters for objects, which located outside of view, the new window will appears inside screen borders
Fixed incorrect frequency of some sounds
Source
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