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Steam News13 November 20205y ago

Patch 1.2 changelog

Hey Monsters, Giorgio from Feardemic here. First and foremost: Feardemic now has a Discord server! Just press the Discord logo to join!

Full notes

Full Cathedral 3-D update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Monsters, Giorgio from Feardemic here. First and foremost: Feardemic now has a Discord server! Just press the Discord logo to join! Steam post image On our Discord you'll be able to get in touch with the dev of Cathedral 3-D, as well as occasionally meet those of other Feardemic productions such as DARQ or One Shell Straight to Hell. And, of course, get first hand news and updates on all of our games. Since we are just getting started with it, the server is quite basic and we don't have a dedicated community manager for it yet, but we want to keep expanding its scope and functionalities, and eventually reward the most active and long-standing users, so don't wait to jump in! And now, here's the changelog for patch 1.2.

What changed

1 fix3 additions4 changes3 removals
  • Server
  • Gameplay
  • Fixes
  • Performance
  • Maps
  • Balance
addedHey Monsters, Giorgio from Feardemic here. First and foremost: Feardemic now has a Discord server! Just press the Discord logo to join! Steam post image On our Discord you'll be able to get in touch with the dev of Cathedral 3-D, as well as occasionally meet those of other Feardemic productions such as DARQ or One Shell Straight to Hell . And, of course, get first hand news and updates on all of our games. Since we are just getting started with it, the server is quite basic and we don't have a dedicated community manager for it yet, but we want to keep expanding its scope and functionalities, and eventually reward the most active and long-standing users, so don't wait to jump in! And now, here's the changelog for patch 1.2.
changedCHANGELOG[IMPROVEMENTS]
changedCHANGELOGBeating your previous record will now prompt a "New high score" text
addedCHANGELOGPlayers can now press 'ESC' at the launch to skip to the menu view before the animation completes
addedCHANGELOGAdded an accessibility option to disable fixed mouse cursor
changedCHANGELOGFaster loading times and improved general game performances

Cathedral 3-D changes

addedHey Monsters, Giorgio from Feardemic here. First and foremost: Feardemic now has a Discord server! Just press the Discord logo to join! Steam post image On our Discord you'll be able to get in touch with the dev of Cathedral 3-D, as well as occasionally meet those of other Feardemic productions such as DARQ or One Shell Straight to Hell . And, of course, get first hand news and updates on all of our games. Since we are just getting started with it, the server is quite basic and we don't have a dedicated community manager for it yet, but we want to keep expanding its scope and functionalities, and eventually reward the most active and long-standing users, so don't wait to jump in! And now, here's the changelog for patch 1.2.
changed[IMPROVEMENTS]
changedBeating your previous record will now prompt a "New high score" text
addedPlayers can now press 'ESC' at the launch to skip to the menu view before the animation completes
addedAdded an accessibility option to disable fixed mouse cursor

CHANGELOG

IMPROVEMENTS

  • Beating your previous record will now prompt a "New high score" text

  • Players can now press 'ESC' at the launch to skip to the menu view before the animation completes

  • Added an accessibility option to disable fixed mouse cursor

  • Faster loading times and improved general game performances

BUG FIXES

  • Enemies no longer get stuck into things

  • Projectiles are no longer glitching during replays

  • Rocket jumping with fire bombs now works correctly

  • Corpses on fire are now correctly displayed during replays

  • Sky colours changes are now correctly displayed during replays

  • Angels and their projectiles are now correctly displayed during replays

  • Players are no longer occasionally respawning when falling out of the map

  • Enemies are now correctly dealing damage at the end of the attack animations

  • Fixed an issue that made possible unlocking certain achievements without meeting their conditions

Source

Steam News / 13 November 2020

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