Full notes
Full Cathedral 3-D update
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Repeated intro
Hey Monsters, Giorgio from Feardemic here. First and foremost: Feardemic now has a Discord server! Just press the Discord logo to join! Steam post image On our Discord you'll be able to get in touch with the dev of Cathedral 3-D, as well as occasionally meet those of other Feardemic productions such as DARQ or One Shell Straight to Hell. And, of course, get first hand news and updates on all of our games. Since we are just getting started with it, the server is quite basic and we don't have a dedicated community manager for it yet, but we want to keep expanding its scope and functionalities, and eventually reward the most active and long-standing users, so don't wait to jump in! And now, here's the changelog for patch 1.2.
What changed
- Server
- Gameplay
- Fixes
- Performance
- Maps
- Balance
Cathedral 3-D changes
CHANGELOG
IMPROVEMENTS
Beating your previous record will now prompt a "New high score" text
Players can now press 'ESC' at the launch to skip to the menu view before the animation completes
Added an accessibility option to disable fixed mouse cursor
Faster loading times and improved general game performances
BUG FIXES
Enemies no longer get stuck into things
Projectiles are no longer glitching during replays
Rocket jumping with fire bombs now works correctly
Corpses on fire are now correctly displayed during replays
Sky colours changes are now correctly displayed during replays
Angels and their projectiles are now correctly displayed during replays
Players are no longer occasionally respawning when falling out of the map
Enemies are now correctly dealing damage at the end of the attack animations
Fixed an issue that made possible unlocking certain achievements without meeting their conditions
Source
Changelog.gg summarizes and formats this update. How we read updates.
