Full notes
Full Cathedral 3-D update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Monsters, this is Giorgio. We have started to work on major content updates (such as maps and game modes have started), therefore fixes for this weekly patch are in a smaller number compared to the previous ones, but nevertheless, here we are with a new changelog - this time is based mostly on balancing. The patch will be live in approximately 2 hours.
What changed
- Maps
- Gameplay
- Performance
Cathedral 3-D changes
CHANGELOG
BALANCING
Killing doves now awards 4 points per dove killed
Doves' attacks now deliver slightly increased damages to the player
Monster's primary attack is now slightly faster but the projectiles are slightly affected by gravity
Monster's shotgun-like attack now shoots a higher number of projectiles with a slightly bigger spread
Monster's fireball attack power cost and buffer time have been slightly increased
Max chest freeze time is now shorter (20 to 16 seconds)
FIXES
Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience
Source
Changelog.gg summarizes and formats this update. How we read updates.
