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Steam News20 November 20205y ago

Patch 1.2.5 changelog

Hey Monsters, this is Giorgio. We have started to work on major content updates (such as maps and game modes have started), therefore fixes for this weekly patch are in a smaller number compared to the previous ones, bu

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Full Cathedral 3-D update

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Repeated intro

Hey Monsters, this is Giorgio. We have started to work on major content updates (such as maps and game modes have started), therefore fixes for this weekly patch are in a smaller number compared to the previous ones, but nevertheless, here we are with a new changelog - this time is based mostly on balancing. The patch will be live in approximately 2 hours.

What changed

0 fixes1 addition3 changes0 removals
  • Maps
  • Gameplay
  • Performance
addedHey Monsters, this is Giorgio. We have started to work on major content updates (such as maps and game modes have started), therefore fixes for this weekly patch are in a smaller number compared to the previous ones, but nevertheless, here we are with a new changelog - this time is based mostly on balancing. The patch will be live in approximately 2 hours.
changedCHANGELOGDoves' attacks now deliver slightly increased damages to the player
changedCHANGELOGMonster's fireball attack power cost and buffer time have been slightly increased
changedCHANGELOGFurther improvements to overall system stability and other minor adjustments have been made to enhance the user experience

Cathedral 3-D changes

addedHey Monsters, this is Giorgio. We have started to work on major content updates (such as maps and game modes have started), therefore fixes for this weekly patch are in a smaller number compared to the previous ones, but nevertheless, here we are with a new changelog - this time is based mostly on balancing. The patch will be live in approximately 2 hours.
changedDoves' attacks now deliver slightly increased damages to the player
changedMonster's fireball attack power cost and buffer time have been slightly increased
changedFurther improvements to overall system stability and other minor adjustments have been made to enhance the user experience

CHANGELOG

BALANCING

  • Killing doves now awards 4 points per dove killed

  • Doves' attacks now deliver slightly increased damages to the player

  • Monster's primary attack is now slightly faster but the projectiles are slightly affected by gravity

  • Monster's shotgun-like attack now shoots a higher number of projectiles with a slightly bigger spread

  • Monster's fireball attack power cost and buffer time have been slightly increased

  • Max chest freeze time is now shorter (20 to 16 seconds)

FIXES

  • Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience

Source

Steam News / 20 November 2020

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