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Steam News2 November 20205y ago

Patch 1.1 out now

Hey everyone, this is Giorgio from Feardemic. On behalf of both Feardemic and Unfinished Games, thank you all for having supported the launch of Cathedral 3-D!

Full notes

Full Cathedral 3-D update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone, this is Giorgio from Feardemic. On behalf of both Feardemic and Unfinished Games, thank you all for having supported the launch of Cathedral 3-D! While we cannot hide it's been quite a rocky one, we want you to know that we have great regard for all the feedback you provided us and that we intend to honour that by releasing regular, weekly updates to ensure that the game will work as intended on every PC. But it doesn't end there: while Cathedral 3-D is a small game (as you can tell by the price), we intend to increase its scope by adding new game modes, maps and gameplay features that will make it worth for you to come back to play it by time to time - keep following this community hub for further updates! And now, here's the changelog for patch 1.1.

What changed

5 fixes7 additions3 changes0 removals
  • Maps
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
  • Compatibility
addedHey everyone, this is Giorgio from Feardemic. On behalf of both Feardemic and Unfinished Games, thank you all for having supported the launch of Cathedral 3-D! While we cannot hide it's been quite a rocky one, we want you to know that we have great regard for all the feedback you provided us and that we intend to honour that by releasing regular, weekly updates to ensure that the game will work as intended on every PC. But it doesn't end there: while Cathedral 3-D is a small game (as you can tell by the price), we intend to increase its scope by adding new game modes, maps and gameplay features that will make it worth for you to come back to play it by time to time - keep following this community hub for further updates! And now, here's the changelog for patch 1.1.
added[NEW FEATURES]
addedAdded 27 new achievements (including 3 secret ones!)
changed[IMPROVEMENTS]
addedAdded kill count, combos and score counts in replays
addedAdded option to invert mouse Y axis

Cathedral 3-D changes

addedHey everyone, this is Giorgio from Feardemic. On behalf of both Feardemic and Unfinished Games, thank you all for having supported the launch of Cathedral 3-D! While we cannot hide it's been quite a rocky one, we want you to know that we have great regard for all the feedback you provided us and that we intend to honour that by releasing regular, weekly updates to ensure that the game will work as intended on every PC. But it doesn't end there: while Cathedral 3-D is a small game (as you can tell by the price), we intend to increase its scope by adding new game modes, maps and gameplay features that will make it worth for you to come back to play it by time to time - keep following this community hub for further updates! And now, here's the changelog for patch 1.1.
added[NEW FEATURES]
addedAdded 27 new achievements (including 3 secret ones!)
changed[IMPROVEMENTS]
addedAdded kill count, combos and score counts in replays

NEW FEATURES

  • Added 27 new achievements (including 3 secret ones!)

IMPROVEMENTS

  • Added kill count, combos and score counts in replays

  • Added option to invert mouse Y axis

  • Added quick restart button - it's now possible to restart a run by simply pressing "R" at any time during the run

  • You can now close the options menu by simply pressing ESC

GAMEPLAY BALANCE

  • Wizards are now being spawned only from the 2nd wave onward

FIXES

  • Fixed a bug that made some players unable to set records above 100,000 points

  • Fixed a bug that made enemies T-posing during replays

  • Fixed a bug that made enemies getting stuck on top of the towers

  • Fixed a bug that occasionally made projectiles ignore collisions with walls

  • Fixed a compatibility issue that made performances drop drastically on older hardware when too many enemies grouped together

  • Adjusted player shooting height to prevent projectiles ignoring enemies at the closest range

Source

Steam News / 2 November 2020

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