Full notes
Full Cathedral 3-D update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone, this is Giorgio from Feardemic. On behalf of both Feardemic and Unfinished Games, thank you all for having supported the launch of Cathedral 3-D! While we cannot hide it's been quite a rocky one, we want you to know that we have great regard for all the feedback you provided us and that we intend to honour that by releasing regular, weekly updates to ensure that the game will work as intended on every PC. But it doesn't end there: while Cathedral 3-D is a small game (as you can tell by the price), we intend to increase its scope by adding new game modes, maps and gameplay features that will make it worth for you to come back to play it by time to time - keep following this community hub for further updates! And now, here's the changelog for patch 1.1.
What changed
- Maps
- Gameplay
- UI and audio
- Balance
- Fixes
- Compatibility
Cathedral 3-D changes
NEW FEATURES
Added 27 new achievements (including 3 secret ones!)
IMPROVEMENTS
Added kill count, combos and score counts in replays
Added option to invert mouse Y axis
Added quick restart button - it's now possible to restart a run by simply pressing "R" at any time during the run
You can now close the options menu by simply pressing ESC
GAMEPLAY BALANCE
Wizards are now being spawned only from the 2nd wave onward
FIXES
Fixed a bug that made some players unable to set records above 100,000 points
Fixed a bug that made enemies T-posing during replays
Fixed a bug that made enemies getting stuck on top of the towers
Fixed a bug that occasionally made projectiles ignore collisions with walls
Fixed a compatibility issue that made performances drop drastically on older hardware when too many enemies grouped together
Adjusted player shooting height to prevent projectiles ignoring enemies at the closest range
Source
Changelog.gg summarizes and formats this update. How we read updates.
