In this update3
Full notes
Full Catacomb Kids update
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What changed
- Balance
- Gameplay
- Server
- UI and audio
- Performance
- Fixes
Catacomb Kids changes
Happy Thanksgiving! Have an update.
New
You can now toggle on and off the different tiers of weapon skills via the "traits" menu
Added ability to ban spells in VS mode
Changes
Claw arm now replaces third combo attack with grab move, like other prosthetic arms
Increased VS mode win condition from "first to 3 kills" to "first to 5 kills"
Removed fishanha ability to crit
Made the timing of humanoids' three-hit attack pattern much more forgiving
Altered the ability of Powered Arms: They now shoot lasers and slightly auto-target nearby enemies
In Co-op, the "telepathic" status effect now only highlights enemies on the affected character's split-screen
Slight minor alterations and improvements to the UI here and there
Increased cooldown time between Ogo attacks
Eeols now take extra damage from Push and Break cast by swallowed creatures
Normal Bear has a new, better death animation
Dead players appear as ghosts now on the level generation screen in Co-op
You can now blast through the fragile ice passages in the AC with Breakthrough
Fixes
Crash: Various menu-related crashes in Co-op
Crash: Crash upon loading a game throwing a "boon_list" error message
Crash: Various other crashes
Bug: Casting Shadow Cloak to dismiss it will still siphon dark charges from the environment
Bug: Can siphon dark charges from frozen corpses indefinitely
Bug: Eeols can detect humanoid targets through walls
- BugFixed several issues with prosthetic limbs
Bug: Claw arms don't animate properly
Bug: Sometimes reloading a game after dying results in a stage of solid blocks
Bug: Bear doesn't awaken in co-op as long as the screen is split
Bug: HP for ghost players in co-op sometimes displays as a non-zero value
Bug: Ghost players can still be controlled and partially seen during level generation
- MiscImproved performance of reaper's lingering slices
Source
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