Full notes
Full Catacomb Kids update
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What changed
- Balance
- Compatibility
- Gameplay
- Server
- Performance
- Events
Catacomb Kids changes
More fixes, tweaks, and balance changes! A long-requested feature is for orbs of leveling in co-op to impact more than just the kid that uses them, so I've added a little submenu to the side of the main level-up screen in co-op that grants the other player a half-level.
Also, this update should (finally!) bring the Windows, Mac, and Linux versions all up to the same version!
New
In Co-op, when any player levels up the other player gets a half-level
Changes
Wanderer's "Vision" ability and lantern items both move the view in co-op split-screen now
Slowed the rate at which food rots
Made frozen corpses look more frozen
Reduced knockback on Chain Lightning
Electrified objects hold their charge for longer
Changed Ogo's attack pattern to be more accurate; they now launch themselves at angles
Goos Oogs and Ogos will try to avoid entering lit furnace tiles
Increased the rate at which the catacoin value of the "innocent", "relatively innocent", and "pacifist" reputations scale by floor
Made the kill summary split into separate columns if it gets too long
Boulders can now break doors open if they're traveling fast enough
Flame wave can now relight standing torches
Slow now takes up a 1x2 space in the spell grid
Fixes
Crash: When opening the chest containing Boost Boots in the Tutorial
Crash: When casting Air Dash Multi-Casts
Crash: Whenever a message appears after cloned slimes have been slain
Crash: When trying to throw a boulder with trajectory
Crash: When drawing humanoid enemies who picked up a bow but did not spawn with one
Bug: In Co-op, when both players opt to unequip items from the pause menu, only one player actually unequips upon unpausing
Bug: Corpses don't change color when cold burst is cast on them to reflect that they are frozen
Bug: Can't toggle the "Death Review" and "Splitscreen" options without backing out of the menu and returning
Bug: After eating a humanoid corpse, the skeleton left behind retains the corpse's cooked state
Bug: Weird collision issues with trying to navigate around boulders partially intruding on narrow spaces
Bug: When relighting standing torches with the Fire and Ice booksmack, the relit torch illuminates the entire floor
Bug: After selecting a weapon to hate for Living Weapon, if you have a weapon of that type equipped you can continue to wield it, causing issues
Bug: When equipping a tome as a weapon, the book that appears in the event alert box doesn't match the equipped book's coloring
Bug: Using unarmed Uppersmash on boulders just straight up kills you
Bug: Using unarmed Downward Thrust doesn't create a hitbox until much too late in the animation
Bug: Headless enemies can escape the floor
Bug: Left a debug key in for disabling the UI
Source
Changelog.gg summarizes and formats this update. How we read updates.
