Full notes
Full Cataclysm: The Last Generation update
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What changed
- Gameplay
- Fixes
Cataclysm: The Last Generation changes
Added three variants to the hunting lodge, for a total of five, not counting all the sub-variants like the drug basement. One of the variants added is a bit of a story setpiece.
Reduced hunting lodge loot overall.
Adjusted hunting lodge chunks. The drug basement is now quite rare, sometimes the pantry is basically empty. The location should still reliably be a place to find canned food and hunting weapons/tools unless you get unlucky.
Upped monster spawns in the regular hunting lodge.
Zoo animals die off and zombify over time, and many are zombified to begin with. Have fun!
Reduced zoo loot overall.
Cleared up the last of the confusion between wolf and coyote groups. Got rid of the coywolf thing that was never really well implemented. Wolves basically just live at the zoo and coyotes are in the zoo and running around in the wild.
Large domestic animals (sheep, cows, etc) now spawn far less often in general, and are more likely to spawn as zombies.
Additionally, over time there will be fewer live animals and more zombie ones. This does not mean existing cows will spontaneously die and zombify, it only affects new spawns that come into the game as you explore. At no point will it become impossible for live versions of these animals to spawn.
Fixed the feral militia name - the plural is militia, not miltias, as they are members of that body and not each a militia unto themselves.
Fixed a bunch of cannibal/mutant meat food names. A lot of the unfunny ones are now just plainly descriptive. Manburger helper is still in, don't worry.
Fixed a number of blacklist errors which were causing Dark Days of the Dead to not load properly.
Source
Changelog.gg summarizes and formats this update. How we read updates.
