Cataclysm: The Last Generation
Steam News 29 April 202622d ago

Updates 4-29-2026

Stimulants Cocaine, Nicotine, Caffeine, and Amphetamines have all been moved to the vitamin system. These drugs have had their effects rewritten and provide a number of reasonable benefits and downsides that scale with…

Update log

Full Cataclysm: The Last Generation update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes2 additions3 changes0 removals
  • Gameplay
  • Store
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changedStimulantsCocaine, Nicotine, Caffeine, and Amphetamines have all been moved to the vitamin system. These drugs have had their effects rewritten and provide a number of reasonable benefits and downsides that scale with dosage.
addedStimulantsAdded nicotine patches. These give you a drip-feed of nicotine throughout the day.
changedStimulantsStreet drugs, such as speed, heroin, crack, and cocaine, have highly variable purity and will thus variable doses, regardless of what it says when you look at the item. Be careful when using them!
changedStimulantsThe overall aim of the drug system is that the drugs seem worth using, but not like something you would always want to use. Each drug has many positives and negatives, and the health effects and risk of addiction are meant to warn you off always using them on every character, not using them at specific times for specific reasons when they can give you an advantage you might need.
addedStimulantsAdded more fursuits to the police evidence locker.

Stimulants

  • Cocaine, Nicotine, Caffeine, and Amphetamines have all been moved to the vitamin system. These drugs have had their effects rewritten and provide a number of reasonable benefits and downsides that scale with dosage.

  • Effects can now directly impact focus.

  • Cocaine provides a moderate boost to focus and stamina recovery and a minor boost to intelligence and speed. As dosage increases, the intelligence and stamina bonuses begin to fall off and then become penalties. The speed bonus continues to increase, and at higher intensity a perception and then strength bonus appear. At the maximum intensity (whiteout), there is a small chance a character will suffer a heart attack and die. Cocaine wears off quite quickly, so as long as you don't stay at this level long, the risk is very small. There are four intensity levels in all.

  • Crack is more or less the same as cocaine, but more addictive. Cocaine topical cream does not produce any high, but is very slightly addictive. It is safe to use here and there, but using it all the time may get you jonesing for the real thing.

  • Nicotine grants a short-lived focus and alertness bonus. If you smoke too much you will feel a little bit gross and might vomit, but the effect doesn't last very long.

  • Added nicotine patches. These give you a drip-feed of nicotine throughout the day.

  • Cigarette/cigar butts and joint roaches are now dropped on the ground automatically, rather than left hanging on your character's lip.

  • Amphetamines grant a strong focus boost, but as dosage increases, that boost begins to become erratic and may wind up fluctuating into the negative. Similar to cocaine, they grant an intelligence bonus that falls off, to be replaced with perception and then strength as dosage increases. Higher doses of amphetamines also produce a speed bonus, but it is not as pronounced as cocaine. Amphetamines last a comparitively long time and while they do dehydrate you, at this time there is no fatal overdose effect attached to them. Expect that to change in the future. For now, very high doses of stimulants will occasionally cause itching, pain, and paranoia.

  • At this time, all amphetamines are the same. This means that dextroamphetamine is just a very small dose of amphetamines, and crystal meth is a very high one. Expect this to change in the future, dextro in real life isn't able to produce the extremely high highs you can get from meth.

  • Caffeine produces a mild focus boost with no real downsides at its lowest intensity, but as intensity increases that boost falls off a cliff and becomes a penalty, and stat penalties rack up fast.

  • All stimulants boost wakefulness, with most doing so more effectively at higher doses, though they do nothing to fight the effects of sleep deprivation. There is a bionic for that, though...

  • Street drugs, such as speed, heroin, crack, and cocaine, have highly variable purity and will thus variable doses, regardless of what it says when you look at the item. Be careful when using them!

  • Pharmaceutical drugs and crystal meth (owing to its purity) have reliable doses.

  • The overall aim of the drug system is that the drugs seem worth using, but not like something you would always want to use. Each drug has many positives and negatives, and the health effects and risk of addiction are meant to warn you off always using them on every character, not using them at specific times for specific reasons when they can give you an advantage you might need.

  • Added more fursuits to the police evidence locker.

Other Stuff

Source

Steam News / 29 April 2026

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