Full notes
Full CAT & MOUSE update
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What changed
- Balance
- Gameplay
- Compatibility
- Server
- UI and audio
- Maps
CAT & MOUSE changes
TODAY!
Woooooooooooo! I have finally done it; Cat & Mouse is officially ready for launch! I know it has been way too long and I haven't updated anyone in a while, but I have been working tirelessly in the background doing my best to bring C&M to full release. I am legitimately excited to show you what Cat & Mouse has always been in my head. Cat & Mouse releases TODAY! There will be a small increase in the price, but also with the launch I will have it on a fairly significant discount. If you like the game, please tell your friends and grab as many copies launch weekend as possible.
Now, to tell you what I have been working on:
Added:
Clutter (Physics driven objects)
Controller Support (All gameplay and Most menu)
Server Passwords
Chinese Localization
Spanish Localization (More to come)
More advanced game options
Only one Cat
Auto Start Matches
Physics objects toggle
Cheese spawn multiplier
3 new Maps:
Lobby/Tutorial
Alleyway (night)
House
Loading screens
Music by various artists:
Big Hut Pepper Prince
Music List/Playlist
Video, Audio, and Controls Options
Dynamic Paint/Death splatters
Better UI
Tutorial/single player with Map select to test all maps on your own
Freedom Game mode:
Players can choose if they are a Cat or a Mouse with no restrictions or timers
Survival Game mode:
Cats will need to stop mice from surviving the allotted time
Mice will slowly lose 'health' unless they pickup and eat Cheese
No reviving
Gave Mice the ability to smell where all cheese is
Added audio cue when spotted by a Cat
Additional PFX
Changed:
Cats' lights will turn off while sneaking
Mice now make sounds and pfx when dashing
Movement speeds adjusted for Cat and Mouse
Cat's Listen ability now shows Mice correctly and accurately
Survival mode is the standard Game mode
UI updates when you pickup Cheese
Fixed players connecting and disconnecting issues
Made it more obvious when selecting a server
Increased server Bandwidth and network stability
Improved Steam UI Support (Join friends session via Steam)
Players can no longer die if the round is over
Fixed many UI/art bugs
Changed to Lobby system so players can all join before starting
And many more minor tweaks
Check out Trello and Discord for more details:
Trello: https://trello.com/b/McF8lhlS/cat-mouse
Discord: https://discord.gg/6mNYgaW
Even though I have done my best to squash any bugs, I guarantee there will still be one or two floating around, please let me know in the issues section on the Cat & Mouse Discord. Also, if there are any missing translations or issues with translations let me know via Discord.
Also also, I officially opened PH7 Studios LLC, which is the first step to making Game Dev my full time job. I am still committed to adding small updates (maps and bug fixes) to Cat & Mouse for the foreseeable future but PH7 Studios will be starting on their next title Jan 2023. I will make a news announcement when PH7 Studios starts development and where you can follow what's next.
Aaaaaand that's about it. Again, please let your friends know, Cat & Mouse is very much a game you want to play with friends and thanks for playing Cat & Mouse!
-ProzackPH7
Source
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