Full notes
Full Castle Warriors update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Warriors We are hyped to push our fourth Major Patch! As always we appreciate your patience, and we'll continue to post announcements on our future plans in our Discord.
What changed
- UI and audio
- Gameplay
- Maps
- Balance
- Fixes
Early Access 0.5.0
Major Changes
First pass of Unit SFX for basic attacks and (non-Warrior) explosions
Reworked Achievements to Quests and Early Progression (removed existing T3/T4 units unlocks until new Quests are completed)
Reworked Talents and reset all Talent Points
First pass of Lifetime Stats
New look for all Dragons
Added tracking fastest Clear Time for all +5 Maps
Changed Map 3 to Map 6 and pushed former Maps 4-6 down to 3-5
Added a Map loading system to reduce game size on disk
Bug Fixes
Fixed Enemy Vassal showing green HP bar
Fixed Elf Warrior DOT doing too much damage
Fixed Elf Warrior duration lasting too long
Fixed some Warriors not tracking kills in specific situations
Still testing bandaid fixes for Orc Warrior as we setup to rework in 0.6.0, sorry!
Fixed Enraged Lizard Wizard dying after attacking once
Fixed Reroll button showing on the first Artifact Selection
Map Changes
Changed the Enemy Castle to stop regenning HP if any of the T3 Towers are down (previously required all T3 Towers down)
Minor adjustment to Player and Enemy spawn positions
UI
General QOL to most places
New End Round screen
Added pressing the Escape key on Main Menu to close menus or open the Options
Changed some UI sounds and added them to a few missing places
You can always find the patch notes and other announcements in our Discord
Thanks! Kall and darbs
Source
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