Full notes
Full Castle Warriors update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Warriors! A large amount of changes (close to a Major patch) in this one; please let us know what you think!
What changed
- Balance
- Maps
- Store
- Fixes
- Gameplay
- UI and audio
Castle Warriors changes
Sorry we haven't posted the patch notes for 0.4.2 through 0.4.4 on Steam, but you can always find the patch notes in our Discord.
Early Access 0.4.5
Major Changes
Reworked Dwarf Warrior: will now randomly pick one of three banners, adding Thorns, Attack Damage, or Attack Damage reduction to nearby Player Units
Reworked all 36 maps -- hoping the rounds feel more dynamic
Swapped Difficulty Scaling Enemy modifiers: enraged Bosses now start appearing on +1 and enraged Units on +2
Bug Fixes
Hopefully fixed the soft lock during Card Shop/Boss Reward/Artifact
Fixed a bunch of Unit sizes -- hopefully stops Units from pushing each other around
Fixed oversized death animations on many Units
Fixed Lizard Wizard instant dying
Fixed Air Elemental not unlocking when beating map 2
Added handling for unlocking Air Elemental if Player has beaten map 2 and doesn't have it unlocked
Fixed Player castle not being damaged by Enemy Explosions
Fixed Lancer being default unlocked
Fixed Demon Prince base/+ Ability
Fixed Pit Fiend+ Ability
Fixed Warlock base and + Ability
Fixed Player Units not getting increased Lifesteal healing from healing Talent
Fixed Battering Ram + Grunt from doing Bonus Damage to bosses. They now correctly do Bonus Damage to structures.
Fixed Fire Dragon base/+ and Paladin base/+ UI hitbox
Fixed Map 4 purple Snake Boss hit box and attack range
Fixed certain Enemies not being able to charge
Fixed certain Enemy enraged and flood mobs not being Polymorph'd
Fixed Summoner Warrior not tracking kills for end round stats
Fixed level scaling Warriors seeing the kill scaling artifact
Fixed bug that might have made the Warrior artifacts slightly more chance to be rng'd on 2nd/3rd screen
Fixed Thorns returning damage to structures
Fixed Talent buy button being clickable after swapping tabs
Fixed Super Nuke not hitting enemies near the Player castle
Talents
Lowered Offense Talent "Warrior Stacking Flat" bonus from +2 to +1
Lowered the cost for some Utility Talents Tower 1 1p to 0p Tower 2 3p to 1p Reroll 1 3p to 1p Nuke 1 3p to 1p
Player Units
Lowered Alchemist base/+ Ability Cooldown
Lowered Rogue base/+ Attack Damage
Lowered Water Elemental base/+ Bonus Damage
Increased Water Elemental base/+ Attack Damage
Increased Phoenix base/+ Ability Damage
Increased Demidog base/+ Explosion Damage
Increased Worg Rider base/+ Attack Damage
Changed Air Elemental base/+ Bonus Damage type to Boss -- testing them as boss busters
Changed Blunderbusser base/+ Bonus Damage type to Boss -- testing them as boss busters
Increased Blunderbusser base/+ Bonus Damage
Changed Tree Ent base/+ Bonus Damage type to Boss -- testing them as boss busters
Changed Tree Ent base/+ to Single Target
Increased Tree Ent base/+ Bonus Damage
Enemy Units
Lowered XP that Enemy enraged Units give from 16 to 12 per mob -- Players were getting a higher level than we intended on higher difficulties
Changed all bosses to attack both Ground and Air Units
Increased Boss Explosion Damage from 300 to 600
Warriors
Lowered base Elf Warrior damage from 25 to 15
Increased Cooldown for all Warriors -- testing cooldown increase instead of a power decrease
Increased Demon Warrior Meteor damage
Artifacts
Combined the Faction-specific Artifacts
Added a Thorns artifact that adds 30% Thorns to all Player Melee Units
UI
Changed some of the Tavern UI
Added Artifacts to the Tavern that are viewable after Player unlocks Difficulty Scaling
Added Faction colors for the Faction Artifacts
Added Faction colors on the Player Army List
Added hint text during Boss Rewards to skip by pressing spacebar
Updated some of the Artifact pictures
Thanks! Kall and darbs
Source
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