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Steam News19 July 20232y ago

Early Access 0.4.5

Hey Warriors! A large amount of changes (close to a Major patch) in this one; please let us know what you think! Sorry we haven't posted the patch notes for 0.4.2 through 0.4.

Full notes

Full Castle Warriors update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Warriors! A large amount of changes (close to a Major patch) in this one; please let us know what you think!

What changed

22 fixes6 additions23 changes0 removals
  • Balance
  • Maps
  • Store
  • Fixes
  • Gameplay
  • UI and audio
changedReworked Dwarf Warrior: will now randomly pick one of three banners, adding Thorns, Attack Damage, or Attack Damage reduction to nearby Player Units
changedReworked all 36 maps -- hoping the rounds feel more dynamic
fixedHopefully fixed the soft lock during Card Shop/Boss Reward/Artifact
fixedFixed a bunch of Unit sizes -- hopefully stops Units from pushing each other around
fixedFixed oversized death animations on many Units
fixedFixed Lizard Wizard instant dying
Boss Explosion Damage300600Boss Explosion Damage increased, buffbase Elf Warrior damage2515base Elf Warrior damage decreased, nerf

Castle Warriors changes

changedReworked Dwarf Warrior: will now randomly pick one of three banners, adding Thorns, Attack Damage, or Attack Damage reduction to nearby Player Units
changedReworked all 36 maps -- hoping the rounds feel more dynamic
fixedHopefully fixed the soft lock during Card Shop/Boss Reward/Artifact
fixedFixed a bunch of Unit sizes -- hopefully stops Units from pushing each other around
fixedFixed oversized death animations on many Units

Sorry we haven't posted the patch notes for 0.4.2 through 0.4.4 on Steam, but you can always find the patch notes in our Discord.

Early Access 0.4.5

Major Changes

  • Reworked Dwarf Warrior: will now randomly pick one of three banners, adding Thorns, Attack Damage, or Attack Damage reduction to nearby Player Units

  • Reworked all 36 maps -- hoping the rounds feel more dynamic

  • Swapped Difficulty Scaling Enemy modifiers: enraged Bosses now start appearing on +1 and enraged Units on +2

Bug Fixes

  • Hopefully fixed the soft lock during Card Shop/Boss Reward/Artifact

  • Fixed a bunch of Unit sizes -- hopefully stops Units from pushing each other around

  • Fixed oversized death animations on many Units

  • Fixed Lizard Wizard instant dying

  • Fixed Air Elemental not unlocking when beating map 2

  • Added handling for unlocking Air Elemental if Player has beaten map 2 and doesn't have it unlocked

  • Fixed Player castle not being damaged by Enemy Explosions

  • Fixed Lancer being default unlocked

  • Fixed Demon Prince base/+ Ability

  • Fixed Pit Fiend+ Ability

  • Fixed Warlock base and + Ability

  • Fixed Player Units not getting increased Lifesteal healing from healing Talent

  • Fixed Battering Ram + Grunt from doing Bonus Damage to bosses. They now correctly do Bonus Damage to structures.

  • Fixed Fire Dragon base/+ and Paladin base/+ UI hitbox

  • Fixed Map 4 purple Snake Boss hit box and attack range

  • Fixed certain Enemies not being able to charge

  • Fixed certain Enemy enraged and flood mobs not being Polymorph'd

  • Fixed Summoner Warrior not tracking kills for end round stats

  • Fixed level scaling Warriors seeing the kill scaling artifact

  • Fixed bug that might have made the Warrior artifacts slightly more chance to be rng'd on 2nd/3rd screen

  • Fixed Thorns returning damage to structures

  • Fixed Talent buy button being clickable after swapping tabs

  • Fixed Super Nuke not hitting enemies near the Player castle

Talents

  • Lowered Offense Talent "Warrior Stacking Flat" bonus from +2 to +1

  • Lowered the cost for some Utility Talents Tower 1 1p to 0p Tower 2 3p to 1p Reroll 1 3p to 1p Nuke 1 3p to 1p

Player Units

  • Lowered Alchemist base/+ Ability Cooldown

  • Lowered Rogue base/+ Attack Damage

  • Lowered Water Elemental base/+ Bonus Damage

  • Increased Water Elemental base/+ Attack Damage

  • Increased Phoenix base/+ Ability Damage

  • Increased Demidog base/+ Explosion Damage

  • Increased Worg Rider base/+ Attack Damage

  • Changed Air Elemental base/+ Bonus Damage type to Boss -- testing them as boss busters

  • Changed Blunderbusser base/+ Bonus Damage type to Boss -- testing them as boss busters

  • Increased Blunderbusser base/+ Bonus Damage

  • Changed Tree Ent base/+ Bonus Damage type to Boss -- testing them as boss busters

  • Changed Tree Ent base/+ to Single Target

  • Increased Tree Ent base/+ Bonus Damage

Enemy Units

  • Lowered XP that Enemy enraged Units give from 16 to 12 per mob -- Players were getting a higher level than we intended on higher difficulties

  • Changed all bosses to attack both Ground and Air Units

  • Increased Boss Explosion Damage from 300 to 600

Warriors

  • Lowered base Elf Warrior damage from 25 to 15

  • Increased Cooldown for all Warriors -- testing cooldown increase instead of a power decrease

  • Increased Demon Warrior Meteor damage

Artifacts

  • Combined the Faction-specific Artifacts

  • Added a Thorns artifact that adds 30% Thorns to all Player Melee Units

UI

  • Changed some of the Tavern UI

  • Added Artifacts to the Tavern that are viewable after Player unlocks Difficulty Scaling

  • Added Faction colors for the Faction Artifacts

  • Added Faction colors on the Player Army List

  • Added hint text during Boss Rewards to skip by pressing spacebar

  • Updated some of the Artifact pictures

Thanks! Kall and darbs

Source

Steam News / 19 July 2023

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