⚔️ New Units & Traits This patch is part of the Warfare milestone, and as such, new combat units take center stage: Menturions, Satyrs, and Telemachs (finally, a counter to those catapults!).
In this update4
Full notes
Full Castle Craft update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
3 fixes5 additions4 changes0 removals
Maps
Security
Balance
Gameplay
Performance
Fixes
added⚔️ New Units & TraitsThis patch is part of the Warfare milestone , and as such, new combat units take center stage: Menturions , Satyrs , and Telemachs (finally, a counter to those catapults!).
added⚔️ New Units & Traits🧠 New Enemy Unit: Menturion Menturions are Brainlings trained in battlefield command. As long as they live, they intelligently guide a platoon of skeletons around your defenses to exploit weak points. Slay the Menturion, and their platoon collapses back into mindless skeletons, marching straight toward the king.
added⚔️ New Units & Traits🐐 New Enemy Unit: Satyr Satyrs are lightning-fast Beastmen who never take fall damage thanks to their powerful goat legs. They leap across gaps and trenches with ease and use agile reflexes to dodge incoming projectiles.
added⚔️ New Units & Traits🌀 New Friendly Unit: Telemach Telemachs wield telekinesis to disrupt enemy projectiles mid-flight. They can slow, deflect, or even hurl arrows and catapult stones back at the enemy - though heavier projectiles require more time or multiple Telemachs working together.
added⚔️ New Units & Traits🎯 New Evolutionary Trait: Target Variation Units with this trait occasionally fixate on targets other than the king, creating less predictable (and more dangerous) attack patterns.
changed🧩 Features & Improvements❤️ Improved Health Bars
Castle Craft changes
addedThis patch is part of the Warfare milestone , and as such, new combat units take center stage: Menturions , Satyrs , and Telemachs (finally, a counter to those catapults!).
added🧠 New Enemy Unit: Menturion Menturions are Brainlings trained in battlefield command. As long as they live, they intelligently guide a platoon of skeletons around your defenses to exploit weak points. Slay the Menturion, and their platoon collapses back into mindless skeletons, marching straight toward the king.
added🐐 New Enemy Unit: Satyr Satyrs are lightning-fast Beastmen who never take fall damage thanks to their powerful goat legs. They leap across gaps and trenches with ease and use agile reflexes to dodge incoming projectiles.
added🌀 New Friendly Unit: Telemach Telemachs wield telekinesis to disrupt enemy projectiles mid-flight. They can slow, deflect, or even hurl arrows and catapult stones back at the enemy - though heavier projectiles require more time or multiple Telemachs working together.
added🎯 New Evolutionary Trait: Target Variation Units with this trait occasionally fixate on targets other than the king, creating less predictable (and more dangerous) attack patterns.
⚔️ New Units & Traits
This patch is part of the Warfare milestone, and as such, new combat units take center stage: Menturions, Satyrs, and Telemachs (finally, a counter to those catapults!).
We’ve also made solid progress on the Level Editor and hope to have it ready soon. For now and for the February patch our focus remains firmly on combat.
Without further ado, meet:
🧠 New Enemy Unit: MenturionMenturions are Brainlings trained in battlefield command. As long as they live, they intelligently guide a platoon of skeletons around your defenses to exploit weak points. Slay the Menturion, and their platoon collapses back into mindless skeletons, marching straight toward the king.
🐐 New Enemy Unit: Satyr Satyrs are lightning-fast Beastmen who never take fall damage thanks to their powerful goat legs. They leap across gaps and trenches with ease and use agile reflexes to dodge incoming projectiles.
🌀 New Friendly Unit: Telemach Telemachs wield telekinesis to disrupt enemy projectiles mid-flight. They can slow, deflect, or even hurl arrows and catapult stones back at the enemy - though heavier projectiles require more time or multiple Telemachs working together.
🎯 New Evolutionary Trait: Target Variation Units with this trait occasionally fixate on targets other than the king, creating less predictable (and more dangerous) attack patterns.
🧩 Features & Improvements
❤️ Improved Health Bars
Unit health bars now display numerical health values, making enemy progress across waves easier to read at a glance.