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Steam News29 January 20265mo ago

War of Wits & Steel

⚔️ New Units & Traits This patch is part of the Warfare milestone, and as such, new combat units take center stage: Menturions, Satyrs, and Telemachs (finally, a counter to those catapults!).

In this update4

Full notes

Full Castle Craft update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes5 additions4 changes0 removals
  • Maps
  • Security
  • Balance
  • Gameplay
  • Performance
  • Fixes
added⚔️ New Units & TraitsThis patch is part of the Warfare milestone , and as such, new combat units take center stage: Menturions , Satyrs , and Telemachs (finally, a counter to those catapults!).
added⚔️ New Units & Traits🧠 New Enemy Unit: Menturion Menturions are Brainlings trained in battlefield command. As long as they live, they intelligently guide a platoon of skeletons around your defenses to exploit weak points. Slay the Menturion, and their platoon collapses back into mindless skeletons, marching straight toward the king.
added⚔️ New Units & Traits🐐 New Enemy Unit: Satyr Satyrs are lightning-fast Beastmen who never take fall damage thanks to their powerful goat legs. They leap across gaps and trenches with ease and use agile reflexes to dodge incoming projectiles.
added⚔️ New Units & Traits🌀 New Friendly Unit: Telemach Telemachs wield telekinesis to disrupt enemy projectiles mid-flight. They can slow, deflect, or even hurl arrows and catapult stones back at the enemy - though heavier projectiles require more time or multiple Telemachs working together.
added⚔️ New Units & Traits🎯 New Evolutionary Trait: Target Variation Units with this trait occasionally fixate on targets other than the king, creating less predictable (and more dangerous) attack patterns.
changed🧩 Features & Improvements❤️ Improved Health Bars

Castle Craft changes

addedThis patch is part of the Warfare milestone , and as such, new combat units take center stage: Menturions , Satyrs , and Telemachs (finally, a counter to those catapults!).
added🧠 New Enemy Unit: Menturion Menturions are Brainlings trained in battlefield command. As long as they live, they intelligently guide a platoon of skeletons around your defenses to exploit weak points. Slay the Menturion, and their platoon collapses back into mindless skeletons, marching straight toward the king.
added🐐 New Enemy Unit: Satyr Satyrs are lightning-fast Beastmen who never take fall damage thanks to their powerful goat legs. They leap across gaps and trenches with ease and use agile reflexes to dodge incoming projectiles.
added🌀 New Friendly Unit: Telemach Telemachs wield telekinesis to disrupt enemy projectiles mid-flight. They can slow, deflect, or even hurl arrows and catapult stones back at the enemy - though heavier projectiles require more time or multiple Telemachs working together.
added🎯 New Evolutionary Trait: Target Variation Units with this trait occasionally fixate on targets other than the king, creating less predictable (and more dangerous) attack patterns.

⚔️ New Units & Traits

This patch is part of the Warfare milestone, and as such, new combat units take center stage: Menturions, Satyrs, and Telemachs (finally, a counter to those catapults!).

We’ve also made solid progress on the Level Editor and hope to have it ready soon. For now and for the February patch our focus remains firmly on combat.

Without further ado, meet:

🧠 New Enemy Unit: Menturion Menturions are Brainlings trained in battlefield command. As long as they live, they intelligently guide a platoon of skeletons around your defenses to exploit weak points. Slay the Menturion, and their platoon collapses back into mindless skeletons, marching straight toward the king.

🐐 New Enemy Unit: Satyr Satyrs are lightning-fast Beastmen who never take fall damage thanks to their powerful goat legs. They leap across gaps and trenches with ease and use agile reflexes to dodge incoming projectiles.

🌀 New Friendly Unit: Telemach Telemachs wield telekinesis to disrupt enemy projectiles mid-flight. They can slow, deflect, or even hurl arrows and catapult stones back at the enemy - though heavier projectiles require more time or multiple Telemachs working together.

🎯 New Evolutionary Trait: Target Variation Units with this trait occasionally fixate on targets other than the king, creating less predictable (and more dangerous) attack patterns.

🧩 Features & Improvements

❤️ Improved Health Bars

Unit health bars now display numerical health values, making enemy progress across waves easier to read at a glance.

⚙️ Performance Improvements Significantly improved brute projectile performance during large-scale combat.

⚖️ Balance Changes

  • Increased King’s Guard health to better hold defensive lines.

🛠️ Bug Fixes

  • Fixed builder minions failing to reassign tasks when dying mid-construction.

  • Fixed knights and archers not updating base damage correctly when skills change.

  • Fixed a rare crash caused by enemy unit death abilities.

Source

Steam News / 29 January 2026

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