Full notes
Full Castle Craft update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Performance
Dear Castle Builders
After the UI Update and the huge refactoring of the skill system, we’re back to more frequent updates. And we’ve got a nice little patch for you. This one finally adds visually distinct tiers for the archer platoons:
We'll let Debimius present the full patch notes:
Steam post image
Building & Construction
Added visual tiers for the Building Hammer skill.
Re-added structure repairing with the Building Hammer (lost during the UI update).
Fixed minions sometimes building at extreme distances right from the start.
Fixed minions getting confused when upgrading work-in-progress prefabs.
Minions & AI
Re-added minion AI improvements (previously lost in the UI update).
Fixed platoons sometimes spawning offset from the target location.
Fixed platoon weapons occasionally lingering after upgrades.
Combat & Abilities
Fixed the Canyon ability being usable mid-air and getting the player stuck.
Fixed mid-air attacks being granted for free.
Camera & Controls
Fixed the blurry rotate-around-castle view.
Stability
Fixed a crash related to a gameplay cue.
Fixed a crash when placing an economic zone decoration prefab.
Debimius & his coding minions,
Marco & Jonathan
Source
Changelog.gg summarizes and formats this update. How we read updates.
