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Steam News3 December 20256mo ago

By Debimius’ Decree: Back to More Frequent Updates!

Dear Castle Builders After the UI Update and the huge refactoring of the skill system, we’re back to more frequent updates. And we’ve got a nice little patch for you.

Full notes

Full Castle Craft update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change0 removals
  • UI and audio
  • Performance
addedDear Castle BuildersAfter the UI Update and the huge refactoring of the skill system, we’re back to more frequent updates. And we’ve got a nice little patch for you. This one finally adds visually distinct tiers for the archer platoons:
changedSteam post imageBuilding & Construction Added visual tiers for the Building Hammer skill. Re-added structure repairing with the Building Hammer (lost during the UI update). Fixed minions sometimes building at extreme distances right from the start. Fixed minions getting confused when upgrading work-in-progress prefabs. Minions & AI Re-added minion AI improvements (previously lost in the UI update). Fixed platoons sometimes spawning offset from the target location. Fixed platoon weapons occasionally lingering after upgrades . Combat & Abilities Fixed the Canyon ability being usable mid-air and getting the player stuck. Fixed mid-air attacks being granted for free . Camera & Controls Fixed the blurry rotate-around-castle view . Stability Fixed a crash related to a gameplay cue . Fixed a crash when placing an economic zone decoration prefab .

Dear Castle Builders

After the UI Update and the huge refactoring of the skill system, we’re back to more frequent updates. And we’ve got a nice little patch for you. This one finally adds visually distinct tiers for the archer platoons:

We'll let Debimius present the full patch notes:

Steam post image

  • Building & Construction

    • Added visual tiers for the Building Hammer skill.

    • Re-added structure repairing with the Building Hammer (lost during the UI update).

    • Fixed minions sometimes building at extreme distances right from the start.

    • Fixed minions getting confused when upgrading work-in-progress prefabs.

    Minions & AI

    • Re-added minion AI improvements (previously lost in the UI update).

    • Fixed platoons sometimes spawning offset from the target location.

    • Fixed platoon weapons occasionally lingering after upgrades.

    Combat & Abilities

    • Fixed the Canyon ability being usable mid-air and getting the player stuck.

    • Fixed mid-air attacks being granted for free.

    Camera & Controls

    • Fixed the blurry rotate-around-castle view.

    Stability

    • Fixed a crash related to a gameplay cue.

    • Fixed a crash when placing an economic zone decoration prefab.

Debimius & his coding minions,

Marco & Jonathan

Source

Steam News / 3 December 2025

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