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Steam News12 May 20251y ago

🚨 PATCH ALERT: New Updates & Progress for Castle Craft! 🚨

Hello Castle Crafters! 🏰✨ We’re back with another exciting patch for Castle Craft, and we’ve implemented a bunch of the things you've requested!

In this update7

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Full Castle Craft update

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Hello Castle Crafters! 🏰✨

What changed

8 fixes3 additions12 changes9 removals
  • Performance
  • Security
  • Gameplay
  • Maps
  • Fixes
  • Balance
changedWe’re back with another exciting patch for Castle Craft, and we’ve implemented a bunch of the things you've requested! Not only have we squashed bugs, but we’ve also optimized performance, improved gameplay mechanics, and balanced some key elements to make your castle-building and defense experience even better! 💥
changed🎮 Gameplay Updates:Resource spots now save and restore when loading/saving. Goodbye re-load resource exploit 🦴
changed🎮 Gameplay Updates:Brute charge attack has been improved for more devastating impact! 💪⚡
changed🎮 Gameplay Updates:Minions now find the closest resource spot they can reach, making resource gathering more efficient.
changed🎮 Gameplay Updates:Rocket artillery’s projectile trajectory and performance have been fine-tuned for a cooler "drunken rocket" behavior! 💥
changed🎮 Gameplay Updates:One-click upgrades for prefabs like windows and doors! 🏗️

Castle Craft changes

changedWe’re back with another exciting patch for Castle Craft, and we’ve implemented a bunch of the things you've requested! Not only have we squashed bugs, but we’ve also optimized performance, improved gameplay mechanics, and balanced some key elements to make your castle-building and defense experience even better! 💥
changedResource spots now save and restore when loading/saving. Goodbye re-load resource exploit 🦴
changedBrute charge attack has been improved for more devastating impact! 💪⚡
changedMinions now find the closest resource spot they can reach, making resource gathering more efficient.
changedRocket artillery’s projectile trajectory and performance have been fine-tuned for a cooler "drunken rocket" behavior! 💥

We’re back with another exciting patch for Castle Craft, and we’ve implemented a bunch of the things you've requested! Not only have we squashed bugs, but we’ve also optimized performance, improved gameplay mechanics, and balanced some key elements to make your castle-building and defense experience even better! 💥

Patch Notes:

🎮 Gameplay Updates:

  • Resource spots now save and restore when loading/saving. Goodbye re-load resource exploit 🦴

  • Brute charge attack has been improved for more devastating impact! 💪⚡

  • Minions now find the closest resource spot they can reach, making resource gathering more efficient.

  • Rocket artillery’s projectile trajectory and performance have been fine-tuned for a cooler "drunken rocket" behavior! 💥

  • One-click upgrades for prefabs like windows and doors! 🏗️

  • Prefab integrity checks optimized for smoother performance.

  • Telekinesis ability is now more reactive! Grab and throw objects even faster! 🪄✨

⚖️ Balancing Changes:

  • Friendly archers' range reduced by around 15% to balance the battlefield.

  • Road now gives a sprinting speed boost, so you can sprint even faster on roads!

🛠️ Quality of Life Improvements:

  • Added confirmation prompt when deleting a profile—no more accidental deletions! 🔒

🐞 Fixes Galore:

  • Bomblings no longer become (occasionally) invincible after dying! 🦴

  • Fixed player equipment visibility when controlling a trap—now it’s all about the traps!

  • Blade Prison and other skills are now reliably activatable during the combat phase.

  • Brutes no longer die from fall damage during their charge attack.

  • Fixed falling kill zone being too high in Stygia—now you can dig all the way to the ground without dying.

  • Pickup kiting issue when running past a pickup is now fixed.

  • Iron pickups no longer get stuck inside the iron resource spots.

  • Fixed wall upgrade ability missing the change grid size sound.

  • Right Mouse Button no longer cancels digging volume abilities.

  • Attached prefabs (banners or horizontal spikes) no longer block wall upgrades.

  • Things no longer attach to banners unintentionally.

  • Mid-Air Smash can no longer be activated from very low heights.

  • Climbing and Mjolnir sounds now respect audio volume settings.

  • Platoon follow/unfollow bug has been resolved—platoons behave as expected!

  • Flying player pawn no longer takes damage from spikes while in building mode.

  • Telekinesis projectile no longer lingers mid-air if hitting friendlies.

🔥 Minor Update:

  • Fire lights now have a more orange hue than yellow for a warmer, more atmospheric glow.

What’s Coming Next? 🎉

We’re also making great progress on our first content patch, and it’s going to be big! Here’s what you can expect:

  1. Reworked building menu – Say goodbye to shuffling skills on your skill bar! A smoother, easier interface is coming.

  2. New economic zones: Quarters and Barracks will increase your minion and platoon limits—more builders, more warriors!

  3. Improved procedural level generation – Get ready for even more dynamic, unpredictable battlefields! 🌍

  4. Platoon Command Tool – Easily reposition your platoons in the building phase or command them during the combat phase—tactical freedom at its best! 🔧⚔️

Do you have any issues with Castle Craft? Let us know & we will get it fixed as soon as possible 🔥

The Castle Craft Crew Philipp, Marco, and Jonathan

Source

Steam News / 12 May 2025

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