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Steam News22 April 20251y ago

Demo Patch Update

Hey everyone! We are also happy to finally add custom key bindings to the demo! They will allow non-QWERTY players to customize the game to their liking. But wait, there is more in this demo update!

Full notes

Full Castle Craft update

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Repeated intro

Hey everyone!

What changed

1 fix2 additions2 changes0 removals
  • Gameplay
  • Security
  • Balance
  • UI and audio
addedWe are also happy to finally add custom key bindings to the demo! They will allow non-QWERTY players to customize the game to their liking.
added⏳ Gameplay & Controls: * Pickups now have physics. * Added more language localizations. * The salvage tool now highlights things you can salvage (units, traps). * Large traps now affect Minions navigation, getting them to avoid them. * Improved target actor when placing cubes horizontally, allowing to place horizontally even in challenging conditions such as very horizontal look-at angle. * A new settings menu with lots of new options. * A foliage density option - this helps the game run better on older GPUs. * Tutorial: The world state now restored after tutorial to avoid possible exploits like collecting infinite resources. * Reworked skill-bar code that will allow us to add a skill selection wheel in the future. * Shepherd's View now has a time dillution option for slow-motion and time lapses. * When a friendly platoon follows you, you can now always let it stop following you with a new key.
changed🔥 Weapons & Combat: * Improved cannon and projectile defences behavior: They now ensure they have a line of sight on the target, don’t target units they can’t hit due to the required rotation, and prioritize closer target * Rocket artillery is doing significantly more damage inside it’s damage radius * Enemy waves 11-15 are less difficult, they have 1-2 enemy platoons less each.
changed📷 Audio, Visual & AI Enhancements: * Increase font sizes across the board: HUD, menu, kingdom info * Archers don't charge into battle anymore if the enemy units are outside their melee charge range. * Reduce music volume when the game is paused.
fixed🔥Bug Fixes * King upgrades are now applied correctly. * Fixed: Sometimes you could not interact with defences until you moved away and back again. * Fixed: Blending to black did not alway cover all menu elements.

Castle Craft changes

addedWe are also happy to finally add custom key bindings to the demo! They will allow non-QWERTY players to customize the game to their liking.
added⏳ Gameplay & Controls: * Pickups now have physics. * Added more language localizations. * The salvage tool now highlights things you can salvage (units, traps). * Large traps now affect Minions navigation, getting them to avoid them. * Improved target actor when placing cubes horizontally, allowing to place horizontally even in challenging conditions such as very horizontal look-at angle. * A new settings menu with lots of new options. * A foliage density option - this helps the game run better on older GPUs. * Tutorial: The world state now restored after tutorial to avoid possible exploits like collecting infinite resources. * Reworked skill-bar code that will allow us to add a skill selection wheel in the future. * Shepherd's View now has a time dillution option for slow-motion and time lapses. * When a friendly platoon follows you, you can now always let it stop following you with a new key.
changed🔥 Weapons & Combat: * Improved cannon and projectile defences behavior: They now ensure they have a line of sight on the target, don’t target units they can’t hit due to the required rotation, and prioritize closer target * Rocket artillery is doing significantly more damage inside it’s damage radius * Enemy waves 11-15 are less difficult, they have 1-2 enemy platoons less each.
changed📷 Audio, Visual & AI Enhancements: * Increase font sizes across the board: HUD, menu, kingdom info * Archers don't charge into battle anymore if the enemy units are outside their melee charge range. * Reduce music volume when the game is paused.
fixed🔥Bug Fixes * King upgrades are now applied correctly. * Fixed: Sometimes you could not interact with defences until you moved away and back again. * Fixed: Blending to black did not alway cover all menu elements.

We are also happy to finally add custom key bindings to the demo! They will allow non-QWERTY players to customize the game to their liking.

But wait, there is more in this demo update!

⏳ Gameplay & Controls: * Pickups now have physics. * Added more language localizations. * The salvage tool now highlights things you can salvage (units, traps). * Large traps now affect Minions navigation, getting them to avoid them. * Improved target actor when placing cubes horizontally, allowing to place horizontally even in challenging conditions such as very horizontal look-at angle. * A new settings menu with lots of new options. * A foliage density option - this helps the game run better on older GPUs. * Tutorial: The world state now restored after tutorial to avoid possible exploits like collecting infinite resources. * Reworked skill-bar code that will allow us to add a skill selection wheel in the future. * Shepherd's View now has a time dillution option for slow-motion and time lapses. * When a friendly platoon follows you, you can now always let it stop following you with a new key.

🔥 Weapons & Combat: * Improved cannon and projectile defences behavior: They now ensure they have a line of sight on the target, don’t target units they can’t hit due to the required rotation, and prioritize closer target * Rocket artillery is doing significantly more damage inside it’s damage radius * Enemy waves 11-15 are less difficult, they have 1-2 enemy platoons less each.

📷 Audio, Visual & AI Enhancements: * Increase font sizes across the board: HUD, menu, kingdom info * Archers don't charge into battle anymore if the enemy units are outside their melee charge range. * Reduce music volume when the game is paused.

🔥Bug Fixes * King upgrades are now applied correctly. * Fixed: Sometimes you could not interact with defences until you moved away and back again. * Fixed: Blending to black did not alway cover all menu elements.

Let us know what you think!

Happy building & defending, the Castle Craft crew

Source

Steam News / 22 April 2025

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