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Steam News8 September 202511mo ago

Playtest 6th Patch note

Day timer now pauses during the 1st day on a new level until you take action. New enemy death vfx HUD enemy spawn icons now have additional + symbols when a mixed spawn is coming Codex bugs rectified Wizard's auto proje

Full notes

Full Castillon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions2 changes1 removal
  • Gameplay
  • UI and audio
  • Balance
addedDay timer now pauses during the 1st day on a new level until you take action.
addedNew enemy death vfx
addedHUD enemy spawn icons now have additional + symbols when a mixed spawn is coming
removedWizard's auto projectiles no longer whiff targets
changedReduced Holy Knights AOE damage
changedReduce Bone Wall's Health.

Castillon changes

addedDay timer now pauses during the 1st day on a new level until you take action.
addedNew enemy death vfx
addedHUD enemy spawn icons now have additional + symbols when a mixed spawn is coming
removedWizard's auto projectiles no longer whiff targets
changedReduced Holy Knights AOE damage
  • Day timer now pauses during the 1st day on a new level until you take action.

  • New enemy death vfx

  • HUD enemy spawn icons now have additional + symbols when a mixed spawn is coming

  • Codex bugs rectified

  • Wizard's auto projectiles no longer whiff targets

  • Reduced Holy Knights AOE damage

  • Reduce Bone Wall's Health.

  • Pause Icon near day timer shown when game is paused

Hundreds of thousands of enemies have been defeated during this playtest so far. Keep on slayin'!

Source

Steam News / 8 September 2025

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