Update log
Full Castillon update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- UI and audio
- Balance
Day timer now pauses during the 1st day on a new level until you take action.
New enemy death vfx
HUD enemy spawn icons now have additional + symbols when a mixed spawn is coming
Codex bugs rectified
Wizard's auto projectiles no longer whiff targets
Reduced Holy Knights AOE damage
Reduce Bone Wall's Health.
Pause Icon near day timer shown when game is paused
Hundreds of thousands of enemies have been defeated during this playtest so far. Keep on slayin'!
Source
