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Latest Castillon updates
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2026 Playtest update!
New items since the previous playtest version include: Main Menu - Particle decorations Level Select - Lighting and particle decorations, improved sizing and font readability All levels - Set dressing overhaul, resource…
Tower Defense Fest
Thank you to Steam for organizing an official Tower Defense Fest! This is a wonderful, highly variable genre that easily feels worthy of dedicated celebration! 2 Left Thumbs has 5 total games taking part, 4 of which are…
New Playtest with Visual Overhaul
Improved Visuals An immediate priority of picking development back up, was re-evaluating the current visual style. There was an agreement that the previous version of the game didn't have the visual flair needed to help…
2026 Publisher Sale
Today kicks off the big 2 Left Thumbs Publisher Sale! Explore the full event page to scope out loads of discounts, free games, bundles and more! Steam post image Castillon We first announced 2 Left Thumb's involvement r…
Ancient Costume Game Festival
Thank you to CubeGame for organizing and including Castillon in the Ancient Costume Game Festival Be sure to check out the event page for discounts, demos and previews of other great indie titles! Playtest The public pl…
Playtest 7th Patch note
Volume slider reset bug fixed Boss health bars more visible Some movement sounds for tower golem and holy knights fixed Some 3 rune towers firing rate reduced Slight adjustment of neutral camps in level 2 Healing shrine…
Playtest 6th Patch note
Day timer now pauses during the 1st day on a new level until you take action. New enemy death vfx HUD enemy spawn icons now have additional + symbols when a mixed spawn is coming Codex bugs rectified Wizard's auto proje…
ANZ IndieFest 2025
Thank you to The Indie Brew for organizing and including Castillon in the ANZ IndieFest! You can find our trailer included in the ANZ Indie Showcase @46:34 Be sure to check out the event page for discounts, demos and pr…
Playtest 5th Patch Note
Changed volume sliders to logarithmic. Tier 2 Archers population cost corrected to 4. Drafting building upgrades with existing buildings will no longer negatively affect population. Some text fonts enlarged. Build scree…
4th Playtest Patch notes
Level 3 collider fix Drafting building upgrades no longer cost resources (fixed bug). Teleport bug when blocked fixed.
Playtest 3rd patch notes
Getting caught on tower upgrade fixed Fixed volume sliders Reduced wall health and increased cost Some text typos fixed. Many thanks to those who left feedback. Please continue to do so as it helps improve the game!
Playtest 2nd Patch Notes
Lowered star requirements for tutorial Reduced tower lighting Fixed chest sound Fixed Plague Tower missing and rebuild Ranged enemy units now stop to fire Thanks again for the play test feedback, please keep it coming a…
1st Playtest Patch
Improved unit pathing Stopped swordsman spawning mid air Fixed some nav issues Buffed most spells power Reduced some rune drops Clarified tutorial resource collection pointer Volume slider response fix Keep up the feedb…
Public Playtest is NOW OPEN
Public Playtest Today kicks off the first public playtest for Castillon! Anyone who had previously registered for the playtest will now automatically be granted access. Anyone new simply needs to click the green " Join…
Sign-up for the upcoming Playtest!
PLAYTEST Castillon development is going strong, and the game has been taking shape rapidly. After some more time is spent implementing and polishing a few new features, we are planning to run public playtest! Your feedb…
Player levelling and choice of spells!
Hey everyone! I'm excited to announce we'll be moving spells out of the loadout and into the battle itself. Giving you more choices and flexibility to play as you like! So will it be a focus on units, towers, player ski…
Rune sockets!
Towers in Castillon now can be fitted with runes of power found by exploring the map and defeating enemies! Different combinations of magic schools will lead to additional augmented abilities! We're looking to extend th…
Double the resource collection rate, more choices and more fun!
After another round of great feedback, we've tweaked the resource collection by workers a fair bit! This means early game theres more choices available opening up the building options. I'm super happy with this suggesti…
Highscore system update
Following ever helpful feedback, we've added a clearer scoring system at the end of a win. There are also some lovely quality of life issues we're tackling such as the building placement controls and the ever expanding…
Better rotation controls, treasure chests, new spells!
I'm excited to share that after plenty of very nicely worded feedback (people basically saying they hate the old rotation of buildings when being placed), I've reworked it to follow the controller right stick or mouse!…
