Full notes
Full Cast VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
We have decided to make community participation official by making Cast VR Early Access.
We’re excited to see people playing our game and really grateful for everyone's feedback.
At present, what we are working on:
Lots of small bits of feedback that can be acted on quickly
Crashes experienced with particular headsets
Make is easier to remind yourself what each spell does
Make it easier to know what your current objective is
Make spell book less clunky
Crashes We are aware some people are experiencing crashes - which we hadn’t experienced in testing and found very hard to replicate and therefore solve. As gamers ourselves, we know that can be frustrating when the game doesn’t work the way it’s meant to be experienced. Fixing these crashes is our first priority.
Source
Changelog.gg summarizes and formats this update. How we read updates.
