Full notes
Full Cash_Out update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Cash_Out changes
Sorry for the huge time between updates, a lot of stuff slowed me down these past couple of months, but hopefully that should be over now. I got the discord functionality partially complete, some bugs on discord's end have prevented me from adding join functionality, I can't saw when that'll get added though, but basic functionality is here. Anyways here are the patch notes.
Balance
Non-leader enemies now drop small healthkits instead of large healthkits.
Healing now heals more non-bleed damage.
Enemies LoS is now increased when spotting you.
Crouching movement speed has been increased.
Reduced how much damage defense reduces. (Say that 5 times fast.)
Increased kickback when taking bullet damage.
Additions
Added some small discord RPC functionality. Co-Op joining through discord IS planned but due to some issues with discord, this has been post-poned! Sorru about that!
The office tileset is now active! It isn't totally complete yet, but is playable now!
In December, a new hat will spawn, the Santa Hat, which spawns snowballs that are thrown at enemies. (Sorry, a bit late for this one!)
Bug Fixes
Blindness was increasing LoS instead of reducing it.
Enemy knife damage in co-op now matches enemy knife damage in singleplayer.
Other Changes
Quickplay raids are now 4x4 2 floors instead of 3x3 3 floors.
I'd like to finish up the 5 existing level sets next patch, still don't really know what I'm going to do for the last one. Enjoy!
Source
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