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Steam News7 January 20188y ago

Cash_Out has been updated to 0.10.6.0!

Sorry for the huge time between updates, a lot of stuff slowed me down these past couple of months, but hopefully that should be over now.

Full notes

Full Cash_Out update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions6 changes0 removals
  • Gameplay
  • Balance
addedSorry for the huge time between updates, a lot of stuff slowed me down these past couple of months, but hopefully that should be over now. I got the discord functionality partially complete, some bugs on discord's end have prevented me from adding join functionality, I can't saw when that'll get added though, but basic functionality is here. Anyways here are the patch notes.
changedBalanceNon-leader enemies now drop small healthkits instead of large healthkits.
changedBalanceHealing now heals more non-bleed damage.
changedBalanceEnemies LoS is now increased when spotting you.
changedBalanceCrouching movement speed has been increased.
changedBalanceReduced how much damage defense reduces. (Say that 5 times fast.)

Cash_Out changes

addedSorry for the huge time between updates, a lot of stuff slowed me down these past couple of months, but hopefully that should be over now. I got the discord functionality partially complete, some bugs on discord's end have prevented me from adding join functionality, I can't saw when that'll get added though, but basic functionality is here. Anyways here are the patch notes.
changedNon-leader enemies now drop small healthkits instead of large healthkits.
changedHealing now heals more non-bleed damage.
changedEnemies LoS is now increased when spotting you.
changedCrouching movement speed has been increased.

Sorry for the huge time between updates, a lot of stuff slowed me down these past couple of months, but hopefully that should be over now. I got the discord functionality partially complete, some bugs on discord's end have prevented me from adding join functionality, I can't saw when that'll get added though, but basic functionality is here. Anyways here are the patch notes.

Balance

  • Non-leader enemies now drop small healthkits instead of large healthkits.

  • Healing now heals more non-bleed damage.

  • Enemies LoS is now increased when spotting you.

  • Crouching movement speed has been increased.

  • Reduced how much damage defense reduces. (Say that 5 times fast.)

  • Increased kickback when taking bullet damage.

Additions

  • Added some small discord RPC functionality. Co-Op joining through discord IS planned but due to some issues with discord, this has been post-poned! Sorru about that!

  • The office tileset is now active! It isn't totally complete yet, but is playable now!

  • In December, a new hat will spawn, the Santa Hat, which spawns snowballs that are thrown at enemies. (Sorry, a bit late for this one!)

Bug Fixes

  • Blindness was increasing LoS instead of reducing it.

  • Enemy knife damage in co-op now matches enemy knife damage in singleplayer.

Other Changes

  • Quickplay raids are now 4x4 2 floors instead of 3x3 3 floors.

I'd like to finish up the 5 existing level sets next patch, still don't really know what I'm going to do for the last one. Enjoy!

Source

Steam News / 7 January 2018

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