Full notes
Full Cash_Out update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
- Balance
Cash_Out changes
Another QoL update! Cash_Out is nearing completion, and the focus of this update was polish. In that regard, I didn't touch co-op or modding, as I'd like to focus on that next update, for now I mainly focused on single player. Here are the patch notes.
Additions
Added tech to the manual section.
Bug Fixes
Players should no longer get stuck while walking into corners.
Fixed an issue that caused enemies to bounce around when first spotting you.
Fixed a memory leak caused by random items.
Fixed a crash related to dartguns (unknown the exact cause, likely related to moving offscreen.)
Fixed a visual issue with unique weapons.
Fixed an issue where the "shaders" option wasn't saving if changed ingame.
Fixed an issue where enemies would get stuck on blocks (again).
Fixed a glitch where the Infection skill was not giving health in the proper manner, not factoring in bleeding and surpassing 100% health.
Fixed a crash with sniper turrets.
Fixed a visual glitch with weapon sprites.
Medics will no longer revive enemies from outside of their squad.
Large sharktanks will no longer turn into small ones when broken.
Fixed a crash with the update notes.
Fixed a crash with beartraps.
Fixed the tutorials menu.
The Tracksuit bonus now works with gamepad.
Balance
Greatly reduced the healing effect of the firefighter pants.
Capped the amount of health recieved from the Smuggler's Trillby to 50 health.
Increased the overheat penalty for the cryoturret.
Reduced the overheat penalty for the buff and sniper turret.
Changed the damage scale for the sniper turret.
Reduced the healing done by the plague skill.
Reduced the amount of time the Life Support skill is active on use.
Increased the amount of damage dealt by the shadow leap skill.
Reduced the damage dealt by shadow shurikens.
Increased the cooldown from the the Fire Burst skill to 2 seconds.
Reduced stungun AOE damage.
Teslagun now also shares the stungun's AOE damage.
Reduced boomerang thrown damage.
Reduced lil slugger stun time.
Reduced greatsword damage.
Reduced electric prod damage.
Reduced Triple Cross speed.
Reduced blowtorch damage.
Reduced heat seeker ammo to 3.
Greatly reduced flare gun explosion size.
Increased The Tipper damage.
Increased icicle damage.
Increased Pulse Cannon damage.
Heat Seeker rockets now home in more accurately.
You can no longer pick up ammo while holding the pulse cannon.
Haymaker charge distance on hit reduced.
Reduced healing during the berserk mode when using the Slice n Dice, but damage taken is greatly reduced too.
Enemies under the effect of the Vampire curse can no longer be controlled for a while, and will reload now.
Enjoy!
Source
Changelog.gg summarizes and formats this update. How we read updates.
