Update log
Full Cards & Tankards update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Events
- Gameplay
- UI and audio
- Balance
- Performance
ADDED
Premium outfit shop now includes three total color variations.
Daily Battle Booster Packs have been added as a new reward that lets you pick one card from three choices.
Pending Rewards System which will respawn unclaimed rewards like the new Daily Battle Booster Packs if left unclaimed upon switching havens or next login.
Support for Korean, Turkish, Ukrainian, Japanese, Chinese Simplified, Chinese Traditional, Swedish, and Finnish has been added.
Continuous Turn Speed and Snap Turn Angle options have been added to both first time setup and the Watch Menu settings.
Target selection VFX significantly improved to show whether an ability will buff or harm the target.
Teleport Anchors snaps you into the correct position when teleporting to tables and interfaces.
A general "follow me" voice line for moments when Dante needs to guide you.
UPDATES
Animated outfit color variants now have a reduced price if you already own one color for that outfit type.
First Daily win replaced with first 3 battles, win or lose, rewarding new Daily Battle Booster Packs.
Tutorial waypoints and teleport markers have been aligned for clearer visual guidance.
Waypoint beam distances have been updated so long range beams no longer appear in the Tavern.
VR creature state changes now provide better visual and haptic feedback when switching between idle, attack, and block.
The Guidebook no longer references Draft Havens.
All languages have been refreshed with improved translations generated from the updated localization system.
FIXES
Other players being invisible when joining the Town for the first time as a new player.
Changing outfits in the clothing shop no longer updates the Premium Outfit displays.
The navigation arrow now appears only on the watch in VR instead of floating above the player.
Meta Quest stability issues have been resolved.
Dante no longer spawns far away during PCVR tutorials.
Dante now uses the correct "follow me" line when guiding players to Daily Cards.
Teleporting too close to objects is now prevented to avoid players landing inside geometry.
Gravekeeper abilities no longer attempt to banish the same card multiple times.
Spell Breaker now correctly prioritizes spells when both spells and creatures are in the graveyard.
Tutorial popups no longer clip into nearby objects.
The Novice AI no longer uses Poisoned Gift on its own creatures when enemy creatures are available.
Doors can now be fully opened even when standing close to them.
Teleporting to rugs, stairs, bridges, and grove grass areas now works correctly.
Some dynamic tutorial labels have been adjusted to prevent visual clipping.
Tutorial progression no longer breaks when starting battles at unexpected tables.
Dynamic tutorial reminders no longer repeat too frequently.
Season Pass reward labels have been adjusted to prevent visual clipping.
Source
