In this update4
Full notes
Full Cardbob update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone! Martin from Mad Cookies here. About a month ago we brought you the Cardbob's demo, and in that time we've received countless amounts of feedback from you (seriously, that in-game feedback form has paid off)
What changed
- Maps
- UI and audio
- Gameplay
- Events
- Balance
- Store
Cardbob changes
Some of the suggestions were so amazing that we decided to redo some of the core mechanics (but more on that in the future, as they are only in the early stages of development and have not made it into this update yet)
What's new?
The news list is quite big, so I'll divide it into categories:
Added stuff
You now get a "EEE" sound if you have insufficient chips to buy something
Item sending machine has a limit to how many items it can send
Player level has the word “level” before the number for clarity
And the level bar is now filling up smoothly
Slam worm enemy now has a ranged attack, triggered when you're out of its range
You're now auto-collecting chips when you open one of the gates
Brand new dungeon entrance manner
Customers have hats now (because why not?)
You can now reroll event mods
New player statistics in the pause menu
You can (and oh boy, you definitely should) now subscribe to our free monthly newsletter from the main menu, you even get a free gift (Cardbob's wallpaper collection)
Changed stuff
“vampiric shopkeeper” event mod heals for 5 and grows stronger in the probability of it happening
“enemy brrrr” event mod now deals set damage (was percentage)
Teleporter between the basement and the shop looks... fancier
Rerolling level-up mods costs chips
XP bar has visual segments for extra clarity
Customers are now 100% sexier (and yes, we know, they remind you of some fruit-flavored watch)
The teleporter lock icon is brighter and aligns with the camera
Starting a new game or loading a slot no longer requires the pressing of a button, just click on the slot and...that's it
Tweaks to the lighting of the game
New event mod selection UI
Level and event mods description UI now also shows a percentual increase
Home area TV shows directions (shop - dungeon)
Items have lower values now and less range in their differences (sorry, you know... inflation and stuff)
Permanent upgrades’ values were tweaked to reflect item value changes
Damage values across the board were lowered
Removed stuff
what?! no.
Bugfixes
Spending currency is now checked on every purchase attempt (you naughty naughty)
Bosses no longer spawn extra enemies on death (or many copies of themselves lol)
Multiple level-ups at once are not breaking the game anymore
Weapons no longer remain purchased after starting a new game in place of an existing game
No more stuttering at the start of the game!
The “hide tutorial” toggle now works (hmm)
Any many more micro fixes that are too nerdy to be written here
We probably added some new bugs for you to find, happy early Easter
We're so glad you're giving us feedback, it's helping us tremendously in our development and please continue to do so, either by using the F1 button (which you can use to report a bug but also give us feedback) or via our Discord.
In the end, there's nothing left to do but wish you the best of luck as you fight your way through the new and better cardboard dungeon - if you like Cardbob: Revival, let us know by adding the game to your wishlist.
Cheers, Martin, and the Mad Cookies team
Source
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