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Steam News8 September 20232y ago

Changelog for september 8th

ADDED: a new upgrade that cancels slow down after ranged attack ADDED: actual splash screen ADDED: option not to pause the game when the window loses focus ADDED: option to turn on standing aim for gamepads (off by defa

Full notes

Full Cardbob update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes4 additions0 changes0 removals
  • Gameplay
  • Fixes
addedADDED: a new upgrade that cancels slow down after ranged attack
addedADDED: actual splash screen
addedADDED: option not to pause the game when the window loses focus
addedADDED: option to turn on standing aim for gamepads (off by default)
fixedFIXED: Boss "Cannon"'s lasers now have the same visual as all the other lasers in the game
fixedFIXED: Spelling in jeeester upgrades (corrected to "Jester")

Cardbob changes

addedADDED: a new upgrade that cancels slow down after ranged attack
addedADDED: actual splash screen
addedADDED: option not to pause the game when the window loses focus
addedADDED: option to turn on standing aim for gamepads (off by default)
fixedFIXED: Boss "Cannon"'s lasers now have the same visual as all the other lasers in the game
  • ADDEDa new upgrade that cancels slow down after ranged attack
  • ADDED: actual splash screen

  • ADDED: option not to pause the game when the window loses focus

  • ADDED: option to turn on standing aim for gamepads (off by default)

  • FIXED: Boss "Cannon"'s lasers now have the same visual as all the other lasers in the game

  • FIXEDSpelling in jeeester upgrades (corrected to "Jester")
  • FIXED: endless immortality if god mode was turned on and player got to 0hp

  • FIXED: wall boss would sometimes be stuck at 0hp

  • FIXED: training dummies shared data

Source

Steam News / 8 September 2023

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