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Steam News1 September 20232y ago

Update 1: Launching a game, patching a game

Players! It's been 18 months! I can't stress how powerful yesterday was, we launched the game after 18 months of development.

In this update3

Full notes

Full Cardbob update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes3 additions6 changes0 removals
  • Gameplay
  • Balance
  • Fixes
addedChangelogADDED: Dungeon upgrade icons
addedChangelogADDED: Arrows indicating a sword should be picked up in the sword room
changedChangelogCHANGED: Boss Loop energy wave damage reduced
changedChangelogCHANGED: 2 of the 3 trader stats are hidden now
changedChangelogCHANGED: Overall dungeon economy balancing
changedChangelogCHANGED: Healing items spawn too low

Cardbob changes

addedADDED: Dungeon upgrade icons
addedADDED: Arrows indicating a sword should be picked up in the sword room
changedCHANGED: Boss Loop energy wave damage reduced
changedCHANGED: 2 of the 3 trader stats are hidden now
changedCHANGED: Overall dungeon economy balancing

Players! It's been 18 months!

I can't stress how powerful yesterday was, we launched the game after 18 months of development. The moment we published the page and the game went live was a moment that's equal parts scary and awesome. The floodgates were opened and it was time to race against the clock and make sure we were fixing the game (without breaking it) as reports of issues and bugs started coming in.

This was the first time we were launching a larger game on steam, the first time we were in the position where all of the responsibility lied on our shoulders, we know what the product is, but we have yet to find out what the world thinks of it, and that's that, here we go!

This is a post putting all of the updates we've pushed since launch together, the changelog below outlines all of the changes which are now live.

Thank you all for reporting issues, playing the game and showing support, we very much appreciate it!

Changelog

  • ADDED: Dungeon upgrade icons

  • ADDED: Arrows indicating a sword should be picked up in the sword room

  • CHANGEDBoss Loop energy wave damage reduced
  • CHANGED: 2 of the 3 trader stats are hidden now

  • CHANGED: Overall dungeon economy balancing

  • CHANGED: Healing items spawn too low

  • CHANGED: Lower the maximum number of inhabitants that can be spawned

  • UPDATED: Upgrade values

  • FIXED: Boxes do not fall when the ones below them get destroyed in one hit

  • FIXED: Numerous collider issues

  • FIXED: Wrong spelling on upgrades

  • FIXED: Wrong links in the credits section

  • FIXED: Coffee quote text area overflow

Update screenshots

Swords now show animated arrows, making it clearer to know that they're meant to be picked up

upgrade icons have been added as the most requested feature

Thanks for sticking around, stay tuned for the next update!

Source

Steam News / 1 September 2023

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