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Steam News30 March 20263mo ago

Demo Quality of Life / Bug Patch 2

Thanks for an awesome first week on the demo! We have some crazy additions in the works for future major updates to the demo.

Full notes

Full Cardboard Cowboy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes6 additions7 changes1 removal
  • Store
  • Fixes
  • UI and audio
  • Gameplay
  • Balance
  • Maps
addedThanks for an awesome first week on the demo! We have some crazy additions in the works for future major updates to the demo. In the months ahead, we're planning on adding additional weapons to the shop, more purchasable items such as booze tonics, a line of new combat galleries and challenges, and more wild west nonsense. Join the Discord if you have any feedback or suggestions for improving combat even further, this is just one small step in the right direction! Thanks pardners, - Ded Dev Games
fixedBugs Addressed:
changedToast sound multiple times player still moves after
addedScreen tearing even with vsync enabled on some systems
changedCrit damage text should glow like the numbers all user interface
changedHealth doesn’t update on death hit

Cardboard Cowboy changes

addedThanks for an awesome first week on the demo! We have some crazy additions in the works for future major updates to the demo. In the months ahead, we're planning on adding additional weapons to the shop, more purchasable items such as booze tonics, a line of new combat galleries and challenges, and more wild west nonsense. Join the Discord if you have any feedback or suggestions for improving combat even further, this is just one small step in the right direction! Thanks pardners, - Ded Dev Games
fixedBugs Addressed:
changedToast sound multiple times player still moves after
addedScreen tearing even with vsync enabled on some systems
changedCrit damage text should glow like the numbers all user interface

Thanks for an awesome first week on the demo! We have some crazy additions in the works for future major updates to the demo. In the months ahead, we're planning on adding additional weapons to the shop, more purchasable items such as booze tonics, a line of new combat galleries and challenges, and more wild west nonsense. Join the Discord if you have any feedback or suggestions for improving combat even further, this is just one small step in the right direction! Thanks pardners, - Ded Dev Games

Bugs Addressed:

  • Slide kick broken currently

  • Pickup list stops working after death enemy brains stop working after death

  • Gunderporium empty page / no guns

  • Gunderporium needs better nearby detection

  • Restarting from checkpoint while lassoing glitches with end still on the pole

  • Edit to ensure player can trigger leaving the tavern (keep gun from escaping through the doors as well)

  • Toast sound multiple times player still moves after

  • Death anchor pole doesn't glow after checkpoint reset

  • Screen tearing even with vsync enabled on some systems

  • Resolution options always reset even when applied

  • Crit damage text should glow like the numbers all user interface

  • Default subtitle settings were originally defaulted

  • Sprint being non-bindable

  • Health doesn’t update on death hit

Enemies:

  • Overall balancing Fighter is much more forgiving

  • Enemies roam and fidget some before engaging in combat

  • Enemies now can see and listen to player actions giving them more ways to engage

  • Fighter is no longer beaming player accurately from long distance

Weapons:

  • Slip sleevegun reduced to 2 ammo per reload, also stuns per shot, increased damage

  • Cattleman's Levergun reduced fire rate, has mid range spread on primary fire, fire while ads has tight spread

  • Miner's Iron spread had been widened to be less useful at long range

  • Dragooneer Piercer now has 5 rifle rounds per reload. Primary fire is weaker non-penetrating rounds with fast fire rate, secondary fire is perfectly accurate and fires a infinitely penetrating bullet that does damage equivalent to the amount of ammo in the current magazine. Shooting while aiming uses all the bullets in the current magazine.

Quality of Life / ETC:

  • Pause menu escapable

  • Added more ammo boxes across the board in both current combat maps

  • ADS sensitivity separate slider than multiplier corrected

  • Tavernwagon exit collision is much more generous allowing the player to see it roll up from further away

  • Added required times next to speed demon text

  • Skippable cutscenes for cinematic

  • Weapons have descriptions in the shop when hovered

  • Additional interact key prompt context added to "break" function

Source

Steam News / 30 March 2026

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