We are taking you behind the scenes with a first look at one of our technical corridors, built using our whitebox-first approach.
Full notes
Full Carbon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions2 changes0 removals
Gameplay
Maps
changedWe are taking you behind the scenes with a first look at one of our technical corridors, built using our whitebox-first approach. We start by shaping environments in their simplest form, focusing on gameplay, layout, and player experience. Only once the foundation works are finished, we move on to visual polish.
changedAt this stage, the priority is structure and readability. Geometry is still in progress, and the space is intentionally kept minimal to validate scale, navigation, and overall flow. You can already see the early lighting pass beginning to shape the atmosphere, but this is far from final. The next major step is UV mapping and material work, which will bring the scene much closer to its final visual identity.
Carbon changes
changedWe are taking you behind the scenes with a first look at one of our technical corridors, built using our whitebox-first approach. We start by shaping environments in their simplest form, focusing on gameplay, layout, and player experience. Only once the foundation works are finished, we move on to visual polish.
changedAt this stage, the priority is structure and readability. Geometry is still in progress, and the space is intentionally kept minimal to validate scale, navigation, and overall flow. You can already see the early lighting pass beginning to shape the atmosphere, but this is far from final. The next major step is UV mapping and material work, which will bring the scene much closer to its final visual identity.
We are taking you behind the scenes with a first look at one of our technical corridors, built using our whitebox-first approach. We start by shaping environments in their simplest form, focusing on gameplay, layout, and player experience. Only once the foundation works are finished, we move on to visual polish.
At this stage, the priority is structure and readability. Geometry is still in progress, and the space is intentionally kept minimal to validate scale, navigation, and overall flow. You can already see the early lighting pass beginning to shape the atmosphere, but this is far from final. The next major step is UV mapping and material work, which will bring the scene much closer to its final visual identity.