Full notes
Full Carbon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
We are taking you behind the scenes with a first look at one of our technical corridors, built using our whitebox-first approach. We start by shaping environments in their simplest form, focusing on gameplay, layout, and player experience. Only once the foundation works are finished, we move on to visual polish.
At this stage, the priority is structure and readability. Geometry is still in progress, and the space is intentionally kept minimal to validate scale, navigation, and overall flow. You can already see the early lighting pass beginning to shape the atmosphere, but this is far from final. The next major step is UV mapping and material work, which will bring the scene much closer to its final visual identity.
More updates soon.
Source
Changelog.gg summarizes and formats this update. How we read updates.
