Full notes
Full Captain Forever Remix update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey folks! As previously mentioned, we're super-excited to bring Captain Forever Remix to Indie Megabooth at PAX Prime 2015 on August 28-31, 2015. To prepare for this, we've been focusing on bug-fixing and polish. We decided to bundle up some of those fixes for this month's update...here they are!
What changed
- Store
- Gameplay
- UI and audio
- Balance
- Fixes
Captain Forever Remix changes
Added Vsync option
Clarified the presentation of Power Bulkheads throughout the UI
New "Skip to next round" cheat in Sandbox Mode
Projectiles fade visually after being fired
Reduced damage and health of MegaBoom Rockets
Cutter Beam and RipSaw weapons can now damage shields
Fixed bug where Repair Bulkhead visual effects weren't playing properly
Fixed bug where MegaBoom Rockets could collide with shields on the same ship
Fixed bug where cash shows up during Starter Kit selection
We'll continue to make small tweaks like these until our demo at PAX. After that, we've got much bigger changes planned! Stay tuned, and thanks for playing.
Source
Changelog.gg summarizes and formats this update. How we read updates.
