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Steam News17 August 201510y ago

Update #6: PAX Prime Prep Polish

Hey folks! As previously mentioned, we're super-excited to bring Captain Forever Remix to Indie Megabooth at PAX Prime 2015 on August 28-31, 2015. To prepare for this, we've been focusing on bug-fixing and polish.

Full notes

Full Captain Forever Remix update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey folks! As previously mentioned, we're super-excited to bring Captain Forever Remix to Indie Megabooth at PAX Prime 2015 on August 28-31, 2015. To prepare for this, we've been focusing on bug-fixing and polish. We decided to bundle up some of those fixes for this month's update...here they are!

What changed

3 fixes3 additions4 changes0 removals
  • Store
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
changedHey folks! As previously mentioned, we're super-excited to bring Captain Forever Remix to Indie Megabooth at PAX Prime 2015 on August 28-31, 2015. To prepare for this, we've been focusing on bug-fixing and polish. We decided to bundle up some of those fixes for this month's update...here they are!
addedAdded Vsync option
changedClarified the presentation of Power Bulkheads throughout the UI
addedNew "Skip to next round" cheat in Sandbox Mode
changedReduced damage and health of MegaBoom Rockets
addedCutter Beam and RipSaw weapons can now damage shields

Captain Forever Remix changes

changedHey folks! As previously mentioned, we're super-excited to bring Captain Forever Remix to Indie Megabooth at PAX Prime 2015 on August 28-31, 2015. To prepare for this, we've been focusing on bug-fixing and polish. We decided to bundle up some of those fixes for this month's update...here they are!
addedAdded Vsync option
changedClarified the presentation of Power Bulkheads throughout the UI
addedNew "Skip to next round" cheat in Sandbox Mode
changedReduced damage and health of MegaBoom Rockets
  • Added Vsync option

  • Clarified the presentation of Power Bulkheads throughout the UI

  • New "Skip to next round" cheat in Sandbox Mode

  • Projectiles fade visually after being fired

  • Reduced damage and health of MegaBoom Rockets

  • Cutter Beam and RipSaw weapons can now damage shields

  • Fixed bug where Repair Bulkhead visual effects weren't playing properly

  • Fixed bug where MegaBoom Rockets could collide with shields on the same ship

  • Fixed bug where cash shows up during Starter Kit selection

We'll continue to make small tweaks like these until our demo at PAX. After that, we've got much bigger changes planned! Stay tuned, and thanks for playing.

Source

Steam News / 17 August 2015

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