In this update3
Full notes
Full Cannon Father update
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What changed
- Gameplay
- UI and audio
- Fixes
- Performance
Cannon Father changes
Wow, it's been a bit since the last update. I've taken this time to meticulously refine and enhance every corner of the game. From revamped graphics to exciting new gameplay mechanics, this update promises a renewed and exhilarating experience for both veterans and newcomers alike. Now that the core of the game is solid, the next updates should come (hopefully) pretty quickly. As always, please let me know if you encounter any issues or have suggestions for the game!
Major Changes
Player now doesn't instantly drown when you go in the water. Instead, you have a bubble UI indicator which shows your remaining oxygen
Overhauled visuals for pretty much everything (player, enemies, plants, the island itself, etc.)
Controls are now configurable
Added a clock to track wave progress
Improved enemy intelligence significantly
Added enemy spawners instead of enemies just randomly popping up anywhere
Bug Fixes
Fixed full screen switching being broken
Fixed various crashes
Fixed performance degrading over time
Various other stuff
Performance Optimizations
Collision system overhaul
Enemy bullets now look different from player's
Bombs now look more distinct from regular cannonballs
Remade title screen
Enemies now how tells before they attack so the player can anticipate them
In-depth technical devlog coming soon!
Mac build of this update is coming ASAP!
Henry
Source
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