HomeGamesUpdatesPricingMethodology
Steam News26 September 20232y ago

Version 0.9: It's 3D Now?

Wow, it's been a bit since the last update. I've taken this time to meticulously refine and enhance every corner of the game.

In this update3

Full notes

Full Cannon Father update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes3 additions11 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Performance
addedWow, it's been a bit since the last update. I've taken this time to meticulously refine and enhance every corner of the game. From revamped graphics to exciting new gameplay mechanics, this update promises a renewed and exhilarating experience for both veterans and newcomers alike. Now that the core of the game is solid, the next updates should come (hopefully) pretty quickly. As always, please let me know if you encounter any issues or have suggestions for the game!
changedMajor ChangesPlayer now doesn't instantly drown when you go in the water. Instead, you have a bubble UI indicator which shows your remaining oxygen
changedMajor ChangesOverhauled visuals for pretty much everything (player, enemies, plants, the island itself, etc.)
addedMajor ChangesAdded a clock to track wave progress
changedMajor ChangesImproved enemy intelligence significantly
addedMajor ChangesAdded enemy spawners instead of enemies just randomly popping up anywhere

Cannon Father changes

addedWow, it's been a bit since the last update. I've taken this time to meticulously refine and enhance every corner of the game. From revamped graphics to exciting new gameplay mechanics, this update promises a renewed and exhilarating experience for both veterans and newcomers alike. Now that the core of the game is solid, the next updates should come (hopefully) pretty quickly. As always, please let me know if you encounter any issues or have suggestions for the game!
changedPlayer now doesn't instantly drown when you go in the water. Instead, you have a bubble UI indicator which shows your remaining oxygen
changedOverhauled visuals for pretty much everything (player, enemies, plants, the island itself, etc.)
addedAdded a clock to track wave progress
changedImproved enemy intelligence significantly

Wow, it's been a bit since the last update. I've taken this time to meticulously refine and enhance every corner of the game. From revamped graphics to exciting new gameplay mechanics, this update promises a renewed and exhilarating experience for both veterans and newcomers alike. Now that the core of the game is solid, the next updates should come (hopefully) pretty quickly. As always, please let me know if you encounter any issues or have suggestions for the game!

Major Changes

  • Player now doesn't instantly drown when you go in the water. Instead, you have a bubble UI indicator which shows your remaining oxygen

  • Overhauled visuals for pretty much everything (player, enemies, plants, the island itself, etc.)

  • Controls are now configurable

  • Added a clock to track wave progress

  • Improved enemy intelligence significantly

  • Added enemy spawners instead of enemies just randomly popping up anywhere

Bug Fixes

  • Fixed full screen switching being broken

  • Fixed various crashes

  • Fixed performance degrading over time

  • Various other stuff

Performance Optimizations

  • Collision system overhaul

  • Enemy bullets now look different from player's

  • Bombs now look more distinct from regular cannonballs

  • Remade title screen

  • Enemies now how tells before they attack so the player can anticipate them

  • In-depth technical devlog coming soon!

Mac build of this update is coming ASAP!

  • Henry

Source

Steam News / 26 September 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.