What changed
0 fixes1 addition1 change0 removals
addedHey Campers! 🏕️We have released a new patch focused on build mode improvements, shop relocation issues, product handling, sign editing, worker synchronization, localization fixes, UI improvements, and several placement-related problems.
changedHey Campers! 🏕️Thank you for your continued feedback and support! Build Mode & Material Pinning • Moved the Pin Materials toggle to the global Build Mode UI. • The Game UI will now show pinned material requirements for the first 3 placed objects. • When pinned objects are completed, hidden pinned material lists will appear in the correct order if there are more than 3 active pinned objects. • Unpinning materials in Build Mode will now hide the Game UI pins. • Pinning again will restore the pinned material UI and continue from where it left off. • Fixed an issue where required material information could behave inconsistently during building placement. Shop & Store Fixes • Fixed an issue where self-checkout counters could remain floating at the old shop location after moving the shop. • Fixed an issue where items on signs could not be transformed correctly when multiple shops existed. • Fixed an issue where shop signs or related sign states could start with incorrect values. • Fixed an issue where the shop could enter Build Mode while editing a sign. Product & Box Handling Fixes • Fixed an issue where products could not be taken from the refrigerator using an empty box. • Fixed an issue where some products were not placed correctly when moving them from shelves back into boxes. • Fixed several product placement and transfer issues related to shelves, boxes, and storage. Localization & Naming Fixes • Updated the Firewood Shed name across all supported languages. • Updated the Tool Bench name across all supported languages. • The Work Bench name is now consistent between the shop and quest texts. • Fixed an issue where texts on the Ticket Sale Stand computer could disappear in some languages. Sign & Price Fixes • Fixed an issue where the refill price on the sign showed $150 but only charged $50. • Improved the sign editing gizmo to behave more adaptively while editing signs. • Fixed several sign editing and sign mode interaction issues. Vehicle & Audio Improvements • Added new vehicle sounds. Placement & Map Fixes • Fixed an issue where some shelves, tables, and similar objects could be built into the wall between the inside and outside of a building. • Fixed an issue where paths could no longer be placed close together correctly. • Fixed an issue where one land area could appear unlocked without being purchased. Voice & UI Fixes • Restored Gloria’s voice. • Fixed several UI shifting issues in the Game Scene. • Adjusted font sizes across all interfaces. • Reduced the size of some UI panels for better readability and layout. Worker System Fixes • Fixed worker synchronization when moving the worker waiting building while workers are inside. • Fixed an issue where workers could return to the old position of the waiting building after it had been moved in placement mode. We will continue improving the game with more fixes, balancing changes, and quality-of-life updates. Best regards,
Campsite Hustle! - Management Simulator changes
addedWe have released a new patch focused on build mode improvements, shop relocation issues, product handling, sign editing, worker synchronization, localization fixes, UI improvements, and several placement-related problems.
changedThank you for your continued feedback and support! Build Mode & Material Pinning • Moved the Pin Materials toggle to the global Build Mode UI. • The Game UI will now show pinned material requirements for the first 3 placed objects. • When pinned objects are completed, hidden pinned material lists will appear in the correct order if there are more than 3 active pinned objects. • Unpinning materials in Build Mode will now hide the Game UI pins. • Pinning again will restore the pinned material UI and continue from where it left off. • Fixed an issue where required material information could behave inconsistently during building placement. Shop & Store Fixes • Fixed an issue where self-checkout counters could remain floating at the old shop location after moving the shop. • Fixed an issue where items on signs could not be transformed correctly when multiple shops existed. • Fixed an issue where shop signs or related sign states could start with incorrect values. • Fixed an issue where the shop could enter Build Mode while editing a sign. Product & Box Handling Fixes • Fixed an issue where products could not be taken from the refrigerator using an empty box. • Fixed an issue where some products were not placed correctly when moving them from shelves back into boxes. • Fixed several product placement and transfer issues related to shelves, boxes, and storage. Localization & Naming Fixes • Updated the Firewood Shed name across all supported languages. • Updated the Tool Bench name across all supported languages. • The Work Bench name is now consistent between the shop and quest texts. • Fixed an issue where texts on the Ticket Sale Stand computer could disappear in some languages. Sign & Price Fixes • Fixed an issue where the refill price on the sign showed $150 but only charged $50. • Improved the sign editing gizmo to behave more adaptively while editing signs. • Fixed several sign editing and sign mode interaction issues. Vehicle & Audio Improvements • Added new vehicle sounds. Placement & Map Fixes • Fixed an issue where some shelves, tables, and similar objects could be built into the wall between the inside and outside of a building. • Fixed an issue where paths could no longer be placed close together correctly. • Fixed an issue where one land area could appear unlocked without being purchased. Voice & UI Fixes • Restored Gloria’s voice. • Fixed several UI shifting issues in the Game Scene. • Adjusted font sizes across all interfaces. • Reduced the size of some UI panels for better readability and layout. Worker System Fixes • Fixed worker synchronization when moving the worker waiting building while workers are inside. • Fixed an issue where workers could return to the old position of the waiting building after it had been moved in placement mode. We will continue improving the game with more fixes, balancing changes, and quality-of-life updates. Best regards,
Hey Campers! 🏕️
We have released a new patch focused on build mode improvements, shop relocation issues, product handling, sign editing, worker synchronization, localization fixes, UI improvements, and several placement-related problems.
Thank you for your continued feedback and support! Build Mode & Material Pinning • Moved the Pin Materials toggle to the global Build Mode UI. • The Game UI will now show pinned material requirements for the first 3 placed objects. • When pinned objects are completed, hidden pinned material lists will appear in the correct order if there are more than 3 active pinned objects. • Unpinning materials in Build Mode will now hide the Game UI pins. • Pinning again will restore the pinned material UI and continue from where it left off. • Fixed an issue where required material information could behave inconsistently during building placement. Shop & Store Fixes • Fixed an issue where self-checkout counters could remain floating at the old shop location after moving the shop. • Fixed an issue where items on signs could not be transformed correctly when multiple shops existed. • Fixed an issue where shop signs or related sign states could start with incorrect values. • Fixed an issue where the shop could enter Build Mode while editing a sign. Product & Box Handling Fixes • Fixed an issue where products could not be taken from the refrigerator using an empty box. • Fixed an issue where some products were not placed correctly when moving them from shelves back into boxes. • Fixed several product placement and transfer issues related to shelves, boxes, and storage. Localization & Naming Fixes • Updated the Firewood Shed name across all supported languages. • Updated the Tool Bench name across all supported languages. • The Work Bench name is now consistent between the shop and quest texts. • Fixed an issue where texts on the Ticket Sale Stand computer could disappear in some languages. Sign & Price Fixes • Fixed an issue where the refill price on the sign showed $150 but only charged $50. • Improved the sign editing gizmo to behave more adaptively while editing signs. • Fixed several sign editing and sign mode interaction issues. Vehicle & Audio Improvements • Added new vehicle sounds. Placement & Map Fixes • Fixed an issue where some shelves, tables, and similar objects could be built into the wall between the inside and outside of a building. • Fixed an issue where paths could no longer be placed close together correctly. • Fixed an issue where one land area could appear unlocked without being purchased. Voice & UI Fixes • Restored Gloria’s voice. • Fixed several UI shifting issues in the Game Scene. • Adjusted font sizes across all interfaces. • Reduced the size of some UI panels for better readability and layout. Worker System Fixes • Fixed worker synchronization when moving the worker waiting building while workers are inside. • Fixed an issue where workers could return to the old position of the waiting building after it had been moved in placement mode. We will continue improving the game with more fixes, balancing changes, and quality-of-life updates. Best regards,
Red Shore Games 🔥⛺