Full notes
Full Calyx update
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What changed
- Fixes
- Gameplay
Calyx changes
More forgiving rules for the "lose structures" objective - e.g. you can bulldoze deploying strutures, and we allow upgrading / replacing existing structures.
A fix for an issue where your pop cap wasn't returned when cancelling an Orbital Drop during deployment.
Fixed an issue where the tick on the build menu wouldn't disappear when a "build-once" building was destroyed.
The copy feature no longer allows duplication of levelled up buildings.
A fix for an issue where it was possible to replace a Liquidator wall with your own turret.
Fix for a rare crash when selecting a building to build.
When an Ore Transport is is upgraded or bulldozed, its resources are now returned.
Refinery availability is now monitored while a Harvester is driving or waiting off-ramp.
Command upgrades should not have been free - now fixed.
Changes to the tech tree reset function. It now doesn't cancel free technologies, but it does re-hide Epochs.
A fix for skirmish-only isotope patches being visible in campaign map previews.
Source
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