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Steam News6 February 20264mo ago

Calyx v0.0.6.4 update

Calyx v0.0.6.4 update Campaign autosave being overwritten We became aware of an issue where your Campaign autosave progress could be overwritten by a save from another mode.

In this update2

Full notes

Full Calyx update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes1 addition6 changes2 removals
  • Maps
  • Events
  • Gameplay
  • Fixes
  • Balance
changedCampaign autosave being overwrittenThere's a fix in this update (see the changes below), and we've created a group of saves for various stages of the campaign, in case that helps you to get up and running again. https://drive.google.com/drive/folders/1a76ME4-2YYNTU4Dr5HK_txiFrmQwf36K?usp=sharing
changedv0.0.6.4 changesSeparated campaign auto saves from skirmish/challenge auto saves
addedv0.0.6.4 changesAdded "Reset All Research" to campaign tech tree
fixedv0.0.6.4 changesFix for a crash when buildings near map edge are attacked
fixedv0.0.6.4 changesFix skirmish seeds generating negative values
fixedv0.0.6.4 changesFix for auto save stalling on long-running games

Calyx changes

changedThere's a fix in this update (see the changes below), and we've created a group of saves for various stages of the campaign, in case that helps you to get up and running again. https://drive.google.com/drive/folders/1a76ME4-2YYNTU4Dr5HK_txiFrmQwf36K?usp=sharing
changedSeparated campaign auto saves from skirmish/challenge auto saves
addedAdded "Reset All Research" to campaign tech tree
fixedFix for a crash when buildings near map edge are attacked
fixedFix skirmish seeds generating negative values

Calyx v0.0.6.4 update

Campaign autosave being overwritten

We became aware of an issue where your Campaign autosave progress could be overwritten by a save from another mode.

If you never made a manual save in Campaign and you've continued to play skirmishes/challenges, you may have lost your campaign progress. Sorry about this.

There's a fix in this update (see the changes below), and we've created a group of saves for various stages of the campaign, in case that helps you to get up and running again. https://drive.google.com/drive/folders/1a76ME4-2YYNTU4Dr5HK_txiFrmQwf36K?usp=sharing

v0.0.6.4 changes

  • Separated campaign auto saves from skirmish/challenge auto saves

  • Added "Reset All Research" to campaign tech tree

  • Fix for a crash when buildings near map edge are attacked

  • Hide save game in tutorial (where save is not allowed)

  • Fix skirmish seeds generating negative values

  • Prevent orbital drop on unreachable areas

  • Fix for auto save stalling on long-running games

  • Key hints panel is shown by default on first run

  • Balance units built when multiple factories are selected

  • Time stamps on save games should now be in local time

  • Made push scroll more permissive

  • Removed collision from bushes (it was blocking some passes)

  • Reduced objective to 64 units active on "Winding Up"

  • Fix for focus getting lost after saving game

  • Challenges should not have had difficulty options - now removed

  • Upgraded buildings count towards objectives

  • Fix for smoke being invisible from some angles

  • Show plant sprouts on mini-map

Thanks for your continued feedback and support!

Cheers,

John, Mark & Phil ːsteamhappyː

Source

Steam News / 6 February 2026

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