In this update2
Full notes
Full Calyx update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Events
- Gameplay
- Fixes
- Balance
Calyx changes
Calyx v0.0.6.4 update
Campaign autosave being overwritten
We became aware of an issue where your Campaign autosave progress could be overwritten by a save from another mode.
If you never made a manual save in Campaign and you've continued to play skirmishes/challenges, you may have lost your campaign progress. Sorry about this.
There's a fix in this update (see the changes below), and we've created a group of saves for various stages of the campaign, in case that helps you to get up and running again. https://drive.google.com/drive/folders/1a76ME4-2YYNTU4Dr5HK_txiFrmQwf36K?usp=sharing
v0.0.6.4 changes
Separated campaign auto saves from skirmish/challenge auto saves
Added "Reset All Research" to campaign tech tree
Fix for a crash when buildings near map edge are attacked
Hide save game in tutorial (where save is not allowed)
Fix skirmish seeds generating negative values
Prevent orbital drop on unreachable areas
Fix for auto save stalling on long-running games
Key hints panel is shown by default on first run
Balance units built when multiple factories are selected
Time stamps on save games should now be in local time
Made push scroll more permissive
Removed collision from bushes (it was blocking some passes)
Reduced objective to 64 units active on "Winding Up"
Fix for focus getting lost after saving game
Challenges should not have had difficulty options - now removed
Upgraded buildings count towards objectives
Fix for smoke being invisible from some angles
Show plant sprouts on mini-map
Thanks for your continued feedback and support!
Cheers,
John, Mark & Phil ːsteamhappyː
Source
Changelog.gg summarizes and formats this update. How we read updates.
