Full notes
Full Calyx update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Fixes
- Balance
- Maps
Calyx changes
Separated campaign auto saves from skirmish/challenge auto saves
Added "Reset All Research" to campaign tech tree
Fix for a crash when buildings near map edge are attacked
Hide save game in tutorial (where save is not allowed)
Fix skirmish seeds generating negative values
Prevent orbital drop on unreachable areas
Fix for auto save stalling on long-running games
Key hints panel is shown by default on first run
Balance units built when multiple factories are selected
Time stamps on save games should now be in local time
Made push scroll more permissive
Removed collision from bushes (it was blocking some passes)
Reduced objective to 64 units active on "Winding Up"
Fix for focus getting lost after saving game
Challenges should not have had difficulty options - now removed
Upgraded buildings count towards objectives
Fix for smoke being invisible from some angles
Show plant sprouts on mini-map
Source
Changelog.gg summarizes and formats this update. How we read updates.
