In this update1
Full notes
Full Calyx update
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What changed
- Fixes
- Gameplay
Calyx changes
Calyx v0.0.6.5 update
Greetings Calyx players! It's now been 2 weeks since the Early Access launch, and we'd like to once again thank everyone for their feedback and bug reports.
This patch includes the following changes:
More forgiving rules for the "lose structures" objective - e.g. you can bulldoze deploying structures, and we allow upgrading / replacing existing structures.
A fix for an issue where your pop cap wasn't returned when cancelling an Orbital Drop during deployment.
Fixed an issue where the tick on the build menu wouldn't disappear when a "build-once" building was destroyed.
The copy feature no longer allows duplication of levelled up buildings.
A fix for an issue where it was possible to replace a Liquidator wall with your own turret.
Fix for a rare crash when selecting a building to build.
When an Ore Transport is is upgraded or bulldozed, its resources are now returned.
Refinery availability is now monitored while a Harvester is driving or waiting off-ramp.
Command upgrades should not have been free - now fixed.
Changes to the tech tree reset function. It now doesn't cancel free technologies, but it does re-hide Epochs.
A fix for skirmish-only isotope patches being visible in campaign map previews.
It's been amazing to welcome so many new players to the community, and we're hugely grateful for your support and feedback!
We're now going to start work in earnest on larger features, and updates will be slightly less frequent as a result. In the meantime, please join our Discord to keep up with our latest plans, share your feedback and meet other Calyx players: discord.gg/EdNejFX8kn
Cheers,
John, Mark & Phil ːsteamhappyː
Source
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