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Steam News9 October 202511mo ago

Call to Arms: Panzer Elite - Update V.0.01.07

Steam post image Update V.0.01.07 General fixes / Changes: Tiger netting textures have been updated Added Coming Soon Placeholders - "Missions that are being worked on have been placed on the mission board so you can se

In this update15

Full notes

Full Call to Arms: Panzer Elite update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes9 additions27 changes4 removals
  • Gameplay
  • Balance
  • Security
  • UI and audio
  • Server
  • Store
changedSteam post image Update V.0.01.07 General fixes / Changes:Tiger netting textures have been updated
addedSteam post image Update V.0.01.07 General fixes / Changes:Added Coming Soon Placeholders - "Missions that are being worked on have been placed on the mission board so you can see which ones are currently in progress."
addedTank Sights:Added Historically Accurate Scopes: - "Every tank, both US and German, now feature their own historical scope in first-person view"
changedTank Sights:First Person Camera View - "Internal view has been adjusted to its historically accurate position"
changedTank Sights:Adjusted Magnification Levels - "Tank sight magnification levels have been adjusted to realistic levels" - “Work on scopes doesn't end here; we will continue to improve them to match the feeling of controlling your tank from the inside.”
changedBalancing:All projectile penetration values have been adjusted to be more realistic. - "This should stop long, unrealistic battles and help the player to properly damage components" - "We will continue to make adjustments to the penetration system after reviewing current changes."

Call to Arms: Panzer Elite changes

changedTiger netting textures have been updated
addedAdded Coming Soon Placeholders - "Missions that are being worked on have been placed on the mission board so you can see which ones are currently in progress."
addedAdded Historically Accurate Scopes: - "Every tank, both US and German, now feature their own historical scope in first-person view"
changedFirst Person Camera View - "Internal view has been adjusted to its historically accurate position"
changedAdjusted Magnification Levels - "Tank sight magnification levels have been adjusted to realistic levels" - “Work on scopes doesn't end here; we will continue to improve them to match the feeling of controlling your tank from the inside.”

Steam post image Update V.0.01.07 General fixes / Changes:

  • Tiger netting textures have been updated

  • Added Coming Soon Placeholders - "Missions that are being worked on have been placed on the mission board so you can see which ones are currently in progress."

Tank Sights:

  • Added Historically Accurate Scopes: - "Every tank, both US and German, now feature their own historical scope in first-person view"

  • First Person Camera View - "Internal view has been adjusted to its historically accurate position"

  • Adjusted Magnification Levels - "Tank sight magnification levels have been adjusted to realistic levels" - “Work on scopes doesn't end here; we will continue to improve them to match the feeling of controlling your tank from the inside.”

Balancing:

  • All projectile penetration values have been adjusted to be more realistic. - "This should stop long, unrealistic battles and help the player to properly damage components" - "We will continue to make adjustments to the penetration system after reviewing current changes."

  • The M8 Scott’s penetration values & amount of HEAT shells have been reduced to its correct values

  • StuH price and amount of HEAT shells have been adjusted to make it an interesting option for both campaign and Skirmish.

  • You are no longer able to move while repairs are taking place.

Game Menus:

  • Game Progress Block Warning: - “The game will now warn you if windows is preventing you from saving your progress due to security restrictions for the save game file”

  • Main menu buttons adjusted to make it easier to navigate

  • Co-op Invite button should now be easier to locate & use

  • Welcome message adjustments - “The welcome message will no longer open 2 web pages” - “Hotkeys have been adjusted”

  • Copy Coordinates Button - “In the ESC menu in game, you can now click the coordinates in the bottom right of the screen to copy your current coordinates / map to send a bug report to the team.”

Skirmish:

  • Destroying enemies in skirmishes now awards more points

  • Enemy AI units should now properly leave their spawn area on Mortain

  • Bion Spawn has been adjusted so you should no longer spawn in a stuck position on GER side

  • Lobbies created with a different build version are automatically filtered out in the server browser

  • Camera should no longer teleport under the tank on match end

Missions:

  • Replay Mission Button- "After completing a mission, a button is available to replay the same mission"

Panzer Lehr:

  • Player will now receive their new unit even if the resupply objective is completed ahead of time

  • Progress won't come to a halt anymore because of enemy vehicles hiding behind buildings

  • Trucks now leave the church plaza more easily when evacuating

  • The resupply objective marker now appears as intended above the resupply station

  • The hint to use the order menu now appears as intended when the new unit has been added

Mortain:

  • Spotted enemies and allied units will now display their outline correctly

  • The objective name “capture the train station” has been renamed to make the progression clearer

  • Objective Markers Disappear Properly: - "After completing an objective, markers should now disappear more reliably"

  • Highlight Remaining Enemies - "Towards the later phases of the mission, the highlight for the last standing enemies now kicks in earlier"

Stützpunkt la Hague:

  • The German flaks won't be occupied by US soldiers anymore

Höhe 285:

  • Friendly tanks will now be destroyed as intended when moving bravely into the dangerous area if they won't return quickly

Tank Collision:

  • Changed the way collisions between tanks are simulated, they should get stuck in each other less often now

  • Gun barrels are not able to push other tanks anymore

  • Barrels of destroyed tanks won't collide anymore

HUD:

  • Fuel Tank component will now highlight yellow when damaged.

  • The hurt indicator, with its greyscale texture when your tank is hurt, will now update properly

  • The list of objectives and crew messages in the tab menu won't overlap anymore in missions with many objectives

  • Ammo type namesthe type names of the different ammunitions have been added to the HUD

Hangar:

  • Added more variations for crew skins

  • Each mission now shows a list of “recommended” tanks

  • Mission selection now shows new missions that are coming soon

AI Platoon Control:

  • Order Menu: “hold” and “follow” should now work more consistently when managing your platoon

Pathing:

  • Many individual rocks and small inclines have been smoothed to prevent tanks from getting stuck on them as often.

Settings:

  • Crew barks and all other voice lines have been split and can be controlled with separate toggle buttons

  • The audio device should now default to the system default unless changed

  • Added "Ammo Name" and "Ammo Type" options to toggle visibility

  • Tank Track Traces: have been reenabled and are now toggleable in the settings to increase performance

Sound:

  • Default master volume level reduced to 50%

  • Voiceovers: all AI crew barks (“We have been hit!”) that occur during combat have been exchanged for human voiceovers

  • Hangar sound effects won't carry over to the intro cinematics anymore

  • Spectating players and players in the end-mission screen can now hear all crew messages

Crash Fixes

  • Fixed a crash that occurred when trying to view the profile of a player

  • Various small crash fixes

Source

Steam News / 9 October 2025

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