HomeGamesUpdatesPricingMethodology
Steam News14 February 20188y ago

Call of Duty: WWII - GAME UPDATE 2/13 (PC)

Hey PC players, Thanks for waiting patiently for our full notes. A note on the timing: We usually aim to have notes live as a patch rolls out.

Full notes

Full Call of Duty®: WWII update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey PC players, Thanks for waiting patiently for our full notes.

A note on the timing

We usually aim to have notes live as a patch rolls out. However, if there are issues we’d like to monitor in the live environment and double check to be sure they’re fixed, we hold on our full notes. Why? Simply put, we would rather wait and give you accurate information and keep you all informed than give you incomplete or incorrect notes. This is all in an effort to be as accurate and transparent about what we’re working on. Hope this helps.

Full notes below

FEATURE UPDATES

What changed

33 fixes3 additions7 changes0 removals
  • Fixes
  • Balance
  • Gameplay
  • Performance
  • Server
  • UI and audio
fixedHey PC players, Thanks for waiting patiently for our full notes. A note on the timing: We usually aim to have notes live as a patch rolls out. However, if there are issues we’d like to monitor in the live environment and double check to be sure they’re fixed, we hold on our full notes. Why? Simply put, we would rather wait and give you accurate information and keep you all informed than give you incomplete or incorrect notes. This is all in an effort to be as accurate and transparent about what we’re working on. Hope this helps. Full notes below: FEATURE UPDATES
addedNew Resistance Weapons and Uniforms
added9MM SAP is now available to equip in Zombies loadouts
changedMULTIPLAYER Connectivity/Spawns/Performance/Split Screen/Mechanics
fixedFixed issues with Hold Crouch in tight spaces
fixedFixed issues with calling in scorestreaks

Call of Duty®: WWII changes

fixedHey PC players, Thanks for waiting patiently for our full notes. A note on the timing: We usually aim to have notes live as a patch rolls out. However, if there are issues we’d like to monitor in the live environment and double check to be sure they’re fixed, we hold on our full notes. Why? Simply put, we would rather wait and give you accurate information and keep you all informed than give you incomplete or incorrect notes. This is all in an effort to be as accurate and transparent about what we’re working on. Hope this helps. Full notes below: FEATURE UPDATES
addedNew Resistance Weapons and Uniforms
added9MM SAP is now available to equip in Zombies loadouts
changedMULTIPLAYER Connectivity/Spawns/Performance/Split Screen/Mechanics
fixedFixed issues with Hold Crouch in tight spaces
  • New Resistance Weapons and Uniforms

  • 9MM SAP is now available to equip in Zombies loadouts

  • HQ tab in MP menus

  • Logitech LED keyboard functionality

MULTIPLAYER Connectivity/Spawns/Performance/Split Screen/Mechanics

  • Fixed issues with Hold Crouch in tight spaces

  • Fixed issues with calling in scorestreaks

  • Fixed split screen issue with players in parties trying to leave a party

  • Fixed spawning issue causing enemy and friendly tags not showing properly

  • Fixed issue in split screen where player’s avatar defaults to Desert Rat when playing as Resistance Division and upon leaving a public match

  • Fixed issue where users were unable to pause the game in Local MP match

  • Fixed issue where players were receiving error message “Lost connection to host/server. Connection timed out.” when loading in HQ

Modes

  • Fixed issues with Prop Hunt crashing

  • Fixed issues with Flash Grenade in Prop Hunt

  • Fixed issue in Demolition where there were no timers between round transitions Party System/HQ

  • Fixed issue with Mail where items were shown as placeholders

  • Fixed issue where players would be kicked out of HQ when attempting to watch a video in the Theater

  • Improved functionality of the Emblem Gallery

  • Fixed issues with party invites and loss of functionality

UI

  • Fixed issues with Division UI on Ultrawide monitors

  • Fixed issue with custom keybindings not updating Firing Range UI

  • Various UI fixes and improvements (text descriptions, Dossier menus, Emblem Editor, etc)

  • Fixed issue where additional losses were being incorrectly added to player’s record, driving down the win %

  • Fixed issue where expiration time was not showing up for Resistance Bribe Contract

  • Fixed issue where some items were showing incorrect image on supply drop cards

Progression/Divisions

  • Added Scrambler and Indicator toggle for Resistance Division

  • Fixed issue where players were unable to open supply drop menu after Prestiging

Audio

  • Fixed various SFX issues

Supply Drops

  • Fixed issue where Polish Underground II Uniform was appearing in supply drops

WEAPONS/SCORESTREAKS

  • Adjusted Paratroopers so they no longer target enemy aerial scorestreaks and no longer select Shovels or Serrated Basic Training

  • Fixed interactions between all fire weaponry and water (Anthropoid)

  • Fixed issue where sometimes view through the scope during ADS is blacked out

  • Fixed various weapon art issues

  • Fixed various display issues with the 9MM SAP

RANKED PLAY

  • Fixed issue where players kills and deaths were not properly tracking

  • Fixed various UI issues with winners’ circle, AAR, and blank AAR Stats tab

GAMEBATTLES

  • Fixed issue where players were not able to connect to each other to start match

ZOMBIES

  • Fixed issue where players did not get melee weapon back after losing Wonder Weapon, resulting in ability to melee with standard issue guns

  • Fixed various map exploits

  • Fixed issue where 2XP icons were not showing up in all intended locations

  • Fixed issue where some weapons were

Source

Steam News / 14 February 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.