Full notes
Full Call of Duty®: WWII update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey PC players, Thanks for waiting patiently for our full notes.
A note on the timing
We usually aim to have notes live as a patch rolls out. However, if there are issues we’d like to monitor in the live environment and double check to be sure they’re fixed, we hold on our full notes. Why? Simply put, we would rather wait and give you accurate information and keep you all informed than give you incomplete or incorrect notes. This is all in an effort to be as accurate and transparent about what we’re working on. Hope this helps.
Full notes below
FEATURE UPDATES
What changed
- Fixes
- Balance
- Gameplay
- Performance
- Server
- UI and audio
Call of Duty®: WWII changes
New Resistance Weapons and Uniforms
9MM SAP is now available to equip in Zombies loadouts
HQ tab in MP menus
Logitech LED keyboard functionality
MULTIPLAYER Connectivity/Spawns/Performance/Split Screen/Mechanics
Fixed issues with Hold Crouch in tight spaces
Fixed issues with calling in scorestreaks
Fixed split screen issue with players in parties trying to leave a party
Fixed spawning issue causing enemy and friendly tags not showing properly
Fixed issue in split screen where player’s avatar defaults to Desert Rat when playing as Resistance Division and upon leaving a public match
Fixed issue where users were unable to pause the game in Local MP match
Fixed issue where players were receiving error message “Lost connection to host/server. Connection timed out.” when loading in HQ
Modes
Fixed issues with Prop Hunt crashing
Fixed issues with Flash Grenade in Prop Hunt
Fixed issue in Demolition where there were no timers between round transitions Party System/HQ
Fixed issue with Mail where items were shown as placeholders
Fixed issue where players would be kicked out of HQ when attempting to watch a video in the Theater
Improved functionality of the Emblem Gallery
Fixed issues with party invites and loss of functionality
UI
Fixed issues with Division UI on Ultrawide monitors
Fixed issue with custom keybindings not updating Firing Range UI
Various UI fixes and improvements (text descriptions, Dossier menus, Emblem Editor, etc)
Fixed issue where additional losses were being incorrectly added to player’s record, driving down the win %
Fixed issue where expiration time was not showing up for Resistance Bribe Contract
Fixed issue where some items were showing incorrect image on supply drop cards
Progression/Divisions
Added Scrambler and Indicator toggle for Resistance Division
Fixed issue where players were unable to open supply drop menu after Prestiging
Audio
Fixed various SFX issues
Supply Drops
Fixed issue where Polish Underground II Uniform was appearing in supply drops
WEAPONS/SCORESTREAKS
Adjusted Paratroopers so they no longer target enemy aerial scorestreaks and no longer select Shovels or Serrated Basic Training
Fixed interactions between all fire weaponry and water (Anthropoid)
Fixed issue where sometimes view through the scope during ADS is blacked out
Fixed various weapon art issues
Fixed various display issues with the 9MM SAP
RANKED PLAY
Fixed issue where players kills and deaths were not properly tracking
Fixed various UI issues with winners’ circle, AAR, and blank AAR Stats tab
GAMEBATTLES
Fixed issue where players were not able to connect to each other to start match
ZOMBIES
Fixed issue where players did not get melee weapon back after losing Wonder Weapon, resulting in ability to melee with standard issue guns
Fixed various map exploits
Fixed issue where 2XP icons were not showing up in all intended locations
Fixed issue where some weapons were
Source
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