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Steam News16 September 20232y ago

Patch .35 is here! Dynamic Item spawns, New Hub, and more.

-------------------------------Patch .35----------------------------------- ----------------------------Short Message---------------------------------- Alright so lets get the big thing out of the way.

Full notes

Full C.I.E.B The Backrooms update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix6 additions0 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
added---------------------------Short Message---------------------------------- Alright so lets get the big thing out of the way. The new level is going great. It should be ready next week with alot more bug fixes and a smiler remake. Regarding this patch, A lot of thought went into how to make the game more easy to understand. I added some new UI Elements and made a HUB for when you are about to enter the backrooms. This hub has instructions written on the wall and the machine inside the room has been replaced with a big door with a exit sign.
addedI added alot of quality of life features. Gamma settings and the game now saves your settings once applied. A circle should also appear if your near an object you can interact with. A lot of bug fixes as well.
addedI added a VERY Early Version of a monster called the mannequin. I promise you this. you will not be afraid of it. This is not the final look. As for monsters, the party goer, smiler, ocean hands, and the new mannequin are the only ones roaming the backrooms for now. The rest are not following the code and cause the game to lag so i have to look into that.
addedOverall this patch was another one focused on Bug fixes and quality of life rather then content. The next update will be content driven for both new ways to make money and the new level.
addedHere are some pictures on the items im working on and the new level.
addedAdded a info bar when placing objects. * Added a roaming hazmat in lab. (Early version) * Added a prompt for interacting with items in Hazmat. * Added a reminder for the shop about locked items. * Raised Prices of Resources, Modules, and items. (Making money was too easy) * Raised Upkeep cost while adding in ways to avoid paying. * Added a early version of mannequin. * Added HUB * Added Dynamic spawn for Random Items, Servers, Lockers and other things. * Added a gamma setting to options. * Added Save game settings by hitting apply. * Added Dynamic spawn for monsters. * Reduced Spawns for Pictures. * Lowered Battery and Stamina Default. * Added Exit door * Added Safe icon to UI. * Added Feature for Dropping items. * Added Prompt for Wrench and first explore. * Added Descriptions to tons of UI Elements.

C.I.E.B The Backrooms changes

added---------------------------Short Message---------------------------------- Alright so lets get the big thing out of the way. The new level is going great. It should be ready next week with alot more bug fixes and a smiler remake. Regarding this patch, A lot of thought went into how to make the game more easy to understand. I added some new UI Elements and made a HUB for when you are about to enter the backrooms. This hub has instructions written on the wall and the machine inside the room has been replaced with a big door with a exit sign.
addedI added alot of quality of life features. Gamma settings and the game now saves your settings once applied. A circle should also appear if your near an object you can interact with. A lot of bug fixes as well.
addedI added a VERY Early Version of a monster called the mannequin. I promise you this. you will not be afraid of it. This is not the final look. As for monsters, the party goer, smiler, ocean hands, and the new mannequin are the only ones roaming the backrooms for now. The rest are not following the code and cause the game to lag so i have to look into that.
addedOverall this patch was another one focused on Bug fixes and quality of life rather then content. The next update will be content driven for both new ways to make money and the new level.
addedHere are some pictures on the items im working on and the new level.

-------------------------------Patch .35-----------------------------------

----------------------------Short Message---------------------------------- Alright so lets get the big thing out of the way. The new level is going great. It should be ready next week with alot more bug fixes and a smiler remake. Regarding this patch, A lot of thought went into how to make the game more easy to understand. I added some new UI Elements and made a HUB for when you are about to enter the backrooms. This hub has instructions written on the wall and the machine inside the room has been replaced with a big door with a exit sign.

I added alot of quality of life features. Gamma settings and the game now saves your settings once applied. A circle should also appear if your near an object you can interact with. A lot of bug fixes as well.

I added a VERY Early Version of a monster called the mannequin. I promise you this. you will not be afraid of it. This is not the final look. As for monsters, the party goer, smiler, ocean hands, and the new mannequin are the only ones roaming the backrooms for now. The rest are not following the code and cause the game to lag so i have to look into that.

There are now also DYNAMIC SPAWNS. this goes for monsters and items.

Overall this patch was another one focused on Bug fixes and quality of life rather then content. The next update will be content driven for both new ways to make money and the new level.

Here are some pictures on the items im working on and the new level.

----------------------------Patch Notes------------------------------------

  • Added a info bar when placing objects. * Added a roaming hazmat in lab. (Early version) * Added a prompt for interacting with items in Hazmat. * Added a reminder for the shop about locked items. * Raised Prices of Resources, Modules, and items. (Making money was too easy) * Raised Upkeep cost while adding in ways to avoid paying. * Added a early version of mannequin. * Added HUB * Added Dynamic spawn for Random Items, Servers, Lockers and other things. * Added a gamma setting to options. * Added Save game settings by hitting apply. * Added Dynamic spawn for monsters. * Reduced Spawns for Pictures. * Lowered Battery and Stamina Default. * Added Exit door * Added Safe icon to UI. * Added Feature for Dropping items. * Added Prompt for Wrench and first explore. * Added Descriptions to tons of UI Elements.

----------------------------Bug Fixes-------------------------------------

  • Fixed Inventory building getting you stuck if used. * Lowered Sound for director when speaking. * Fixed Return screen not counting proof on person when left through door. * Enlarged safe box to cover HUB. * Fixed Camera sometimes clipping through the floor when using Proof Submission. * Moved Proof and locker to hub.

Source

Steam News / 16 September 2023

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