Full notes
Full C.I.E.B The Backrooms update
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What changed
- Balance
- Gameplay
- Performance
- UI and audio
C.I.E.B The Backrooms changes
Fixed Generation of Wonder islands. ( Wonder Islands spawned too far into the backrooms. This change will increase the chance of them spawning near the start.)
One Shot Profits now accepts photos. ( Photos are the easiest way to make money but the profit machine rarely spawned. to combat this, the one shot profit will accept photos but will lock after accepting them. Also there spawn rate has decreased slightly. 1.0% -> 0.8% chance to spawn on wall.)
Savings that cover the cost of upkeep will no longer warrant a warning. ( The warning system punishing the player after taking the money from their savings was an oversight. Now when your savings cover the upkeep, it will take away a warning.)
Generation Tweaks (After the 3rd generation, The world under your feet would de-spawn and have you sent back to the lab without warning. Now the generation will only delete tiles that are far away rather then close.)
Life Form AI ( The Life Form AI now walks instead of standing in place. The time to evade its eyes has been increased from 7 to 10s. Remember your flashers.)
Anomaly Scanner Range Increase ( The scanner has its range increased to find Anomaly's farther away into the backrooms.)
Optimization (Each tile had two light sources. it has been decreased to 1 so the game should be easier to run.)
Corrupt button / Refresh Generation ( Generation can be jump started by hitting the inventory tab button. (Refresh Generation).
Favor Quest Section now bigger for text. * Power Usage is reset every run. (Still testing for permanent fix)
Future Changes = * POOL ROOMS REDONE * PORTALS TO WONDER LEVELS MADE * EVENT HALL WONDER ISLAND * MIC STAND AND SOUND PLAYER. * Hiding options. * Safe and Power options.
Source
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