Full notes
Full C.I.E.B The Backrooms update
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Repeated intro
Hello again from the depths of CIEB. Im here to announce that the update is 80% done. The lab is almost fully furnished and the backrooms are look better then ever. Lets look at what's changed.
What changed
- Gameplay
- UI and audio
- Balance
- Maps
C.I.E.B The Backrooms changes
Gameplay Changes OLD GAMEPLAY
NEW GAMEPLAY
The new gameplay is going to change how the game works in a fundamental way. One of them being that the UI has actually taken a backseat and only be visible when the information is needed. For example scrolling through your inventory will show your 3 items on your belt. The play button has been removed and replaced with a REC text with a timer under it. The Inventory also got remade to fit in the backrooms.
This inventory should feel better then the old computer screen and the clipboard has some attachments on the upper right side. The Pace Marker will beep when you travel a certain distance. If you reset the marker then you will leave a sticker on the ground and gain 500$ profit, A nifty monster detector is also right under it. it will update in real time on how close a hostile enemy is near.
Favors
Gary has joined the lower level of the new elevator gate.
You will exchange certain items for favors. The favors will range from a free battery station at every safe room to keys for the golf cart.
Backrooms
The Backrooms itself went through a major change. I was able to get the generation to be 3x as big. This means no more pop ins from loading tiles. instead a seamless entrance to a never ending backrooms adventure can begin.
The poolrooms and other levels have taken a backseat for now as i was focusing on improving the generation code but now the code is finished and Ill be showing more soon. I will probably update when im close to 95% done.
The Lab
The lab is finished. Here is the final look of the lab. in all its glory.
The lab will have adjacent rooms that aren't ready yet. This includes a office, Extra building space and a trophy room/simulation lab.
New Items
The first new item is the Flash Trap. Place the flashtrap against the wall and wait for a monster to trigger it. It will stun the monster with a flash of light and take a picture. You can see gameplay of it in the YouTube video below.
https://www.youtube.com/watch?v=NEw1Wpksrbw&t=2s
EMP Ball is a ball that is ether white or black. If the EMP ball is white. it will offer power for 6 seconds of any electronic in a 6 feet radius. If black, it will fry the electronic. This could be useful for hiding in the dark or creating a safe space in the backrooms.
The Extension Cord. This cord is spawned in the backrooms next to a generator and will power anything with a wall socket as long as power is sufficient. Below is a reddit post of the item being used.
https://www.reddit.com/r/backrooms/comments/1b8gony/power_within_the_backrooms_can_be_used_to_power/
Entities
The spider will be spawning in the backrooms and will most likely be sleeping. Best not to disturb it.
The mannequin is almost done and the hunter is in its very early stage. I doubt the hunter will be in the next patch but ill try to make it a reality,
Whats left
Well The spider AI is in shambles. I have 3 more levels to model and implement and the progression system overhaul is almost done. Other then that, the biggest thing left is the new tutorial.
The update will come soon but for now enjoy the spring sale with a discounted price. If any of you feel like getting the game at a cheaper price. It would be now. Ill go back to working on the update. See you soon.
Source
Changelog.gg summarizes and formats this update. How we read updates.
